.jump_flag?
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.jump_flag?
Hey guys,
Having an issue with the .jump_flag.
I'll be standing there on the ground not even moving, and my .jump_flag will randomly show various numbers, 90% of the time it's showing 0, but about once every few seconds it'll give me a random reading like I was jumping or falling??
Any ideas? Thanks.
Having an issue with the .jump_flag.
I'll be standing there on the ground not even moving, and my .jump_flag will randomly show various numbers, 90% of the time it's showing 0, but about once every few seconds it'll give me a random reading like I was jumping or falling??
Any ideas? Thanks.
Welcome to the Overlook Hotel: The-Overlook-Hotel.game-server.cc
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redrum - Posts: 410
- Joined: Wed Mar 28, 2007 11:35 pm
- Location: Long Island, New York
Re: .jump_flag?
Could be a setsize problem with the model or perhaps the movetype_step. I am still debugging something I did with my code that is enlarging the
size of the player model at spawn...the engine always says its a stuck entity and tries to restore its old origin. Could be something the engine is doing too, if its not positioned right in the world....depends on the engine.
size of the player model at spawn...the engine always says its a stuck entity and tries to restore its old origin. Could be something the engine is doing too, if its not positioned right in the world....depends on the engine.
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Cobalt - Posts: 445
- Joined: Wed Jun 10, 2009 2:58 am
- Location: New England, USA
Re: .jump_flag?
Nope, that wasn't it. Any other ideas?
Welcome to the Overlook Hotel: The-Overlook-Hotel.game-server.cc
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redrum - Posts: 410
- Joined: Wed Mar 28, 2007 11:35 pm
- Location: Long Island, New York
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