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Reference Code

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Reference Code

Postby FrikaC » Wed Aug 09, 2006 9:05 pm

I've said it before and I'll say it again, there needs to be source bases for DarkPlaces menu.dat and FTE's CSQC that behave almost exactly like normal Quake, so we modders can mod it.

Is anyone up to the challenge?
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Postby TimeServ » Thu Aug 10, 2006 3:09 am

I had plans to do client-side monsters and projectiles at some point but those plans fell aside.
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Re: Reference Code

Postby Tei » Thu Aug 10, 2006 10:40 am

He!.

I have no idea of that menu.dat and FTE thing. Seems that I have to google for it...
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Postby Entar » Thu Aug 10, 2006 2:43 pm

Basically, menu.dat is for making custom menus, a la Nexuiz.

CSQC = Client-Side QuakeC - http://wiki.quakesrc.org/index.php/EXT_CSQC
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Re: Reference Code

Postby Chris » Fri Aug 11, 2006 6:52 pm

FrikaC wrote:I've said it before and I'll say it again, there needs to be source bases for DarkPlaces menu.dat and FTE's CSQC that behave almost exactly like normal Quake, so we modders can mod it.

Is anyone up to the challenge?


I can't agree with you more. Please someone help us out with this?
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Postby leileilol » Fri Aug 11, 2006 7:23 pm

i did have some csqc bloodness in charlie last year, dunno if it works with fteqw anymore but it was csqc

i lost the source though :\
i should not be here
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