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Adquedit?

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Adquedit?

Postby redrum » Tue Jan 24, 2012 10:44 pm

Long time no post.

I've pretty much got the coding down thanks to everybody here :D
Now I want to play with the HUD. Specifically I want to create a black armor.

Anyway, I downloaded Adquedit to start fiddlin' with the .lmp files but I can't open them?
Tried Googling for the manual to no avail :(

Any help?
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Re: Adquedit?

Postby qbism » Tue Jan 24, 2012 11:41 pm

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Re: Adquedit?

Postby redrum » Wed Jan 25, 2012 2:53 am

Yeah, won't open .lmp files :(
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Re: Adquedit?

Postby Jukki » Wed Jan 25, 2012 5:12 am

Fimg does open them. But make sure the .lmp is not capitalized. (.LMP, .LmP Etc). There seems tp be bug with it
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Re: Adquedit?

Postby Cobalt » Wed Jan 25, 2012 6:04 am

Yea, Fimg will let you open the lmp and do basic things like flip, mirror and rotate the image, but to edit it means save it from there as bmp or whatever, then use Fimg again to open it, and re-save as lmp......



Jukki wrote:Fimg does open them. But make sure the .lmp is not capitalized. (.LMP, .LmP Etc). There seems tp be bug with it
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Re: Adquedit?

Postby redrum » Wed Jan 25, 2012 10:50 am

Pretty sneaky sis! (old connect four commercial).

I'll try it out later and check back in. Thanks.
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Re: Adquedit?

Postby redrum » Wed Jan 25, 2012 6:57 pm

OK, got gfx.wad to open with FIMG.

I want to add a new armor icon, a black one.
I can't figure out how to change the colors in FIMG?
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Re: Adquedit?

Postby Cobalt » Wed Jan 25, 2012 7:48 pm

Theres yet another tool called: Gimp which can edit pcx and some other types. I have use it with skins a little bit, but dont know how to work with the colors yet. Maybe that one can work with the file type you are trying to edit, not sure.

redrum wrote:OK, got gfx.wad to open with FIMG.

I want to add a new armor icon, a black one.
I can't figure out how to change the colors in FIMG?
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Re: Adquedit?

Postby qbism » Thu Jan 26, 2012 2:33 am

open palette.lmp in gimp as "raw". Manually set to 16x16 size. Save as pcx. Now you have a pcx with palette in correct order. Edit your image as png or whatever. When ready to import, scale up the pcx to the image size, then cut-and-paste. If it's a transparent image, fill the scaled-up pcx with color 256 first.
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Re: Adquedit?

Postby redrum » Thu Jan 26, 2012 12:42 pm

If I make a new sb_armor for the HUD. I will have to edit the engine to use it right?
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Re: Adquedit?

Postby leileilol » Thu Jan 26, 2012 4:09 pm

Yes. sbar.c is a very understandable file, except for the messy rogue hipnotic bits.
i should not be here
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Re: Adquedit?

Postby redrum » Thu Jan 26, 2012 10:23 pm

Thanks!
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Re: Adquedit?

Postby redrum » Sun Jan 29, 2012 3:40 am

How can I open a .pk3 file?
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Re: Adquedit?

Postby Nahuel » Sun Jan 29, 2012 4:18 am

redrum wrote:How can I open a .pk3 file?

with winrar, if you want you can rename it with "zip" extension to open it
hi, I am nahuel, I love quake and qc.
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Re: Adquedit?

Postby redrum » Sun Jan 29, 2012 6:09 am

Nice!
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