Select Singleplayer starts deathmatch with 5 bots?
Select Singleplayer starts deathmatch with 5 bots?
Hi,
Maybe you know the Quake mod "Quake Arena Arcade" on the PSP, and if you press Singleplayer you will be redirected to deathmatch with 6 bots connected, and after 10 (or 20) frags it goes to the nex (or random) deathmatch map and it looks like it is done in qc...
Can anybody tell me how they did that? The QC that comes with the mod is not the Quake Arena source, it is still the unmodified v1.06 QC...
Thanks
Maybe you know the Quake mod "Quake Arena Arcade" on the PSP, and if you press Singleplayer you will be redirected to deathmatch with 6 bots connected, and after 10 (or 20) frags it goes to the nex (or random) deathmatch map and it looks like it is done in qc...
Can anybody tell me how they did that? The QC that comes with the mod is not the Quake Arena source, it is still the unmodified v1.06 QC...
Thanks
Re: Select Singleplayer starts deathmatch with 5 bots?
instead of using an impulse to add the bots create a spawn?
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Re: Select Singleplayer starts deathmatch with 5 bots?
check the autoexec.cfg
Re: Select Singleplayer starts deathmatch with 5 bots?
If you are going to reference a mod in a help question, please provided a link to it. It might be easy to determine or hard. But for sure if someone can't easily locate the mod ....dr_mabuse wrote: Maybe you know the Quake mod "Quake Arena Arcade" on the PSP
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Re: Select Singleplayer starts deathmatch with 5 bots?
oh sorry, forgot the link xD
http://forums.qj.net/psp-development-fo ... de-r4.html
It looks like its based on the Kurok engine...
http://forums.qj.net/psp-development-fo ... de-r4.html
It looks like its based on the Kurok engine...
Re: Select Singleplayer starts deathmatch with 5 bots?
Doesn't seem like the download links on that page work But I'm kind of curious myself.dr_mabuse wrote:oh sorry, forgot the link xD
http://forums.qj.net/psp-development-fo ... de-r4.html
It looks like its based on the Kurok engine...
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: Select Singleplayer starts deathmatch with 5 bots?
can you look how they did that?
I think its done via client.qc with some stuffcmds, but i may wrong.
I think its done via client.qc with some stuffcmds, but i may wrong.
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Re: Select Singleplayer starts deathmatch with 5 bots?
Off the top of my head, this is similar to how I would attempt to do it through QuakeC..
Code: Select all
float num_bots; //The number of bots that were added to the game.
float bot_add; //The time the game waits before adding another bot.
void() setup_singleplayer_deathmatch =
{
localcmd("deathmatch 1\n"); //Tells the game that you are now playing a deathmatch game.
localcmd("maxclients 6\n"); //I think it was maxclients.. Set to 6 if you want yourself vs 5 bots.
bot_add_cycle();
};
void() bot_add_cycle =
{
while(num_bots < 5)
{
if(bot_add < time)
{
//Add bots here. What functions to call would depend on the bots that you are using..
num_bots = (num_bots + 1);
bot_add = (time + 2); //Wait 2 seconds before adding another bot.
}
}
};
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Re: Select Singleplayer starts deathmatch with 5 bots?
there actually put the order of levels and each level is written the number of bots and limit fragsdr_mabuse wrote:can you look how they did that?
I think its done via client.qc with some stuffcmds, but i may wrong.
transition from the level at a level not randomly
Sorry for my english
Re: Select Singleplayer starts deathmatch with 5 bots?
thanks for the tipps guys.
i will try to put this into my own personal psp quake i made 2 months ago (just a normal quake based on qcv1.06, with bots added, better weaponmodels and TONS of multiplayer maps)..
I mostly play Quake in classic deathmatch with frikbots, and they are a real challenge xD
ATM it looks like this:
HUD is from Bakers Engine X
i will try to put this into my own personal psp quake i made 2 months ago (just a normal quake based on qcv1.06, with bots added, better weaponmodels and TONS of multiplayer maps)..
I mostly play Quake in classic deathmatch with frikbots, and they are a real challenge xD
ATM it looks like this:
HUD is from Bakers Engine X