changing the players "sight"
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changing the players "sight"
hi,
I am messing around with "self.view" for making the player a little big "bigger", but it seems to screw the enemys ai...
what exactly need i change? Maybe something in monsters.qc?
I am messing around with "self.view" for making the player a little big "bigger", but it seems to screw the enemys ai...
what exactly need i change? Maybe something in monsters.qc?
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dr_mabuse - Posts: 80
- Joined: Sat Sep 03, 2011 6:07 pm
Re: changing the players "sight"
i think this is actually what your looking for?
- Code: Select all
self.view_ofs = '0 0 22';
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: changing the players "sight"
yes, it works this way, but my enemys wont attack me anymore and i dont know why lol.
EDIT: ok found the problem, messed up the self.view_ofs in monsters.qc ...
EDIT: ok found the problem, messed up the self.view_ofs in monsters.qc ...
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dr_mabuse - Posts: 80
- Joined: Sat Sep 03, 2011 6:07 pm
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