Adding an impulse to quake when player spawns
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Adding an impulse to quake when player spawns
i have just done the third person tutorial on the site and cannot for the life of me figure out how to add it to the setplayerspawn or anywhere else
- thommoboy
- Posts: 95
- Joined: Mon Nov 21, 2011 6:35 am
Re: Adding an impulse to quake when player spawns
clientconnect
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: Adding an impulse to quake when player spawns
yes but what would i type if my impulse is impulse 15?
m just a noob
m just a noob
- thommoboy
- Posts: 95
- Joined: Mon Nov 21, 2011 6:35 am
Re: Adding an impulse to quake when player spawns
you would type the function corresponding to that impulse there for example here's my impulse code
you would take the reload(); and type it in client connect i believe if im not mistaken
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if(self.impulse == 14)
reload();
you would take the reload(); and type it in client connect i believe if im not mistaken
- sniperz227
- Posts: 112
- Joined: Sat Apr 09, 2011 3:19 am
Re: Adding an impulse to quake when player spawns
Ive tried that but it gives me an error like cannof something temp when I vet home ill post the exact.error
- thommoboy
- Posts: 95
- Joined: Mon Nov 21, 2011 6:35 am
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