13 weapons in mod, some are just dissapearing :(
Moderator: InsideQC Admins
3 posts
• Page 1 of 1
13 weapons in mod, some are just dissapearing :(
Hi there,
i have now 13 weapons in my mod, every weapon has his own pickup and name (IT_MP40) etc...
But now it looks like they are just dissapearing for no reason, and here is my Question:
How much weapons can Quake handle?
You can take a look in my weapons.qc mess... ehrm code here if you want:
http://amphedia.untergrund.net/misc/weapons.qc
Greets
i have now 13 weapons in my mod, every weapon has his own pickup and name (IT_MP40) etc...
But now it looks like they are just dissapearing for no reason, and here is my Question:
How much weapons can Quake handle?
You can take a look in my weapons.qc mess... ehrm code here if you want:
http://amphedia.untergrund.net/misc/weapons.qc
Greets
-

dr_mabuse - Posts: 80
- Joined: Sat Sep 03, 2011 6:07 pm
Re: 13 weapons in mod, some are just dissapearing :(
Hello dr_mabuse,
I guess there is no doubt, that Dr. Shadowborg´s magnificent weapon tutorial is what you need to read.
Please follow this way: viewtopic.php?f=11&t=3138
You will learn a lot (and more) from it.
It handles 24 weapons. So there is still some room for you
Have fun,
Seven
I guess there is no doubt, that Dr. Shadowborg´s magnificent weapon tutorial is what you need to read.
Please follow this way: viewtopic.php?f=11&t=3138
You will learn a lot (and more) from it.
It handles 24 weapons. So there is still some room for you
Have fun,
Seven
- Seven
- Posts: 301
- Joined: Sat Oct 06, 2007 8:49 pm
- Location: Germany
Re: 13 weapons in mod, some are just dissapearing :(
Thanks, this looks nice..
EDIT: nice to know that "vanilla quake" has a weaponlimit, lol
EDIT2: Ok, i think i need to stop drinking and coding:
i have made a misstake in my defs.qc file with the numbers (lolwut!)...
Its now all fine, and i will remove the particlecannon (too much heavy weapons in multiplayer,
the bots are always killing me with heavy stuff)
EDIT: nice to know that "vanilla quake" has a weaponlimit, lol
EDIT2: Ok, i think i need to stop drinking and coding:
i have made a misstake in my defs.qc file with the numbers (lolwut!)...
Its now all fine, and i will remove the particlecannon (too much heavy weapons in multiplayer,
the bots are always killing me with heavy stuff)
- Code: Select all
// items
float IT_AXE = 4096; // Knife
float IT_PISTOL = 1; //Luger
float IT_NAILGUN = 2; // MP40
float IT_STG44 = 4; //STG44
float IT_ROCKET_LAUNCHER = 8; //Panzerfaust
float IT_PARTICLECANNON = 16; //Particlecannon
float IT_VENOM = 32; // Venom
float IT_THOMPSON = 64; //Thompson
float IT_COLT = 128; //M1911 Colt
float IT_STEN = 256; // Sten MKII
float IT_GARAND = 512; // M1 Garand
float IT_KAR98K = 1024; // Kar98K
-

dr_mabuse - Posts: 80
- Joined: Sat Sep 03, 2011 6:07 pm
3 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest