Quoth ladder
Moderator: InsideQC Admins
8 posts
• Page 1 of 1
Quoth ladder
Hello forum, someone know where can i find the source code of the quoth´s ladder. I've been trying to make the code from a ladder a long time and really do not find a balance as perfect as it is this ladder. Thanks in advance 
hi, I am nahuel, I love quake and qc.
-

Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
Re: Quoth ladder
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: Quoth ladder
Quoth's ladders are a bit different from the Extras one, in that the angle works in reverse and there is some code to push you off when you jump etc. Unfortunately the Quoth source isn't available, but Extras ladders tend to work just fine (possible problems with DP and FTE though because of QW physics).
-

goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
Re: Quoth ladder
Currently i am using darkplaces, and the extra´s ladder doesn´t work
, i will try to make my own 
hi, I am nahuel, I love quake and qc.
-

Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
Re: Quoth ladder
extras' ladders don't work because extras requires a specific framerate in order to detect movement without gravity. you could fix the QC using the frametime global, or by using .movement in engines that support it.
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
Re: Quoth ladder
..Why not use the ladder code I thought was in the dpmod?? I'm at work but a quick look in the code shows.
In dpextensions.qc
There is more in halflife.qc & playermovement.qc.
In dpextensions.qc
- Code: Select all
line 1521: float Q3SURFACEFLAG_LADDER = 8; // climbable surface
There is more in halflife.qc & playermovement.qc.
-

xaGe - Posts: 461
- Joined: Wed Mar 01, 2006 8:29 am
- Location: Upstate, New York
Re: Quoth ladder
xaGe wrote:..Why not use the ladder code I thought was in the dpmod?? I'm at work but a quick look in the code shows.
In dpextensions.qc
- Code: Select all
line 1521: float Q3SURFACEFLAG_LADDER = 8; // climbable surface
There is more in halflife.qc & playermovement.qc.
Quake map format does not support surface flags. Quake 3 supports them. I'm pretty sure Quake 2 supported them. But is not a feature of Q1 map format.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: Quoth ladder
..I am aware of your points, but my mistake then I didn't see where he specified he was using Q1bsp.
Baker wrote:
Quake map format does not support surface flags. Quake 3 supports them. I'm pretty sure Quake 2 supported them. But is not a feature of Q1 map format.
-

xaGe - Posts: 461
- Joined: Wed Mar 01, 2006 8:29 am
- Location: Upstate, New York
8 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest