Invalid edict num: ~160000000

Discuss programming in the QuakeC language.
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lth
Posts: 144
Joined: Thu Nov 11, 2004 1:15 pm

Invalid edict num: ~160000000

Post by lth »

Anyone know what causes this error in Quake? It seems to come and go for no apparent reason between compiles. I've tried fiddling with FrikQcc2.6's switches, to no avail.
Tei
Posts: 193
Joined: Mon Oct 25, 2004 12:22 pm

Re: Invalid edict num: ~160000000

Post by Tei »

lth wrote:Anyone know what causes this error in Quake? It seems to come and go for no apparent reason between compiles. I've tried fiddling with FrikQcc2.6's switches, to no avail.
maybe problems with precaches

where the error ocur? in-game? loading maps? etc..?
lth
Posts: 144
Joined: Thu Nov 11, 2004 1:15 pm

Post by lth »

Currently it happens when attempting to savegame in MechInf, but before it was happening on level start as well.
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