Invalid edict num: ~160000000
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Invalid edict num: ~160000000
Anyone know what causes this error in Quake? It seems to come and go for no apparent reason between compiles. I've tried fiddling with FrikQcc2.6's switches, to no avail.
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lth - Posts: 144
- Joined: Thu Nov 11, 2004 1:15 pm
Re: Invalid edict num: ~160000000
lth wrote:Anyone know what causes this error in Quake? It seems to come and go for no apparent reason between compiles. I've tried fiddling with FrikQcc2.6's switches, to no avail.
maybe problems with precaches
where the error ocur? in-game? loading maps? etc..?
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Tei - Posts: 193
- Joined: Mon Oct 25, 2004 12:22 pm
Currently it happens when attempting to savegame in MechInf, but before it was happening on level start as well.
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lth - Posts: 144
- Joined: Thu Nov 11, 2004 1:15 pm
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