Fog...
Moderator: InsideQC Admins
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Fog...
Hey, i was wondering what i would have to do if i wanted fog to show up in my map sorta like this :http://www.moddb.com/games/nazi-zombies-portable/images/weekly-update-13#imagebox
i just want there too be fog all aorund the map cuz its a graveyard map n i wanted to make it more realistic
thanks
i just want there too be fog all aorund the map cuz its a graveyard map n i wanted to make it more realistic
- sniperz227
- Posts: 112
- Joined: Sat Apr 09, 2011 3:19 am
Re: Fog...
you have many ways, the classic is to add a newspecific to worldspawn called "fog" with the value
for example
{
"sounds" "4"
"classname" "worldspawn"
"wad" "gfx/start.wad"
"message" "Introduction"
"worldtype" "0"
"fog" "0.2 0.2 0.2 0.25"
}
for example
{
"sounds" "4"
"classname" "worldspawn"
"wad" "gfx/start.wad"
"message" "Introduction"
"worldtype" "0"
"fog" "0.2 0.2 0.2 0.25"
}
hi, I am nahuel, I love quake and qc.
-

Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
Re: Fog...
sniperz227 wrote:i dont get what you mean?
srry, my english is very bad. If you do not want to add a specific in the map you can have the fog via qc with a stuffcdm. But the easy way is to do it in the specifics of the map, you can edit the bsp with quark and add the specific in "worldspawn"
hi, I am nahuel, I love quake and qc.
-

Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
Re: Fog...
in nahuel's post, he just means in the worlspawn entity, add a new key with the name "fog" and the value "0.2 0.2 0.2 0.25" (no quotes).
- necros
- Posts: 77
- Joined: Thu Dec 16, 2004 10:32 pm
Re: Fog...
Hello sniperz,
maybe you want/need some more information.
If not, I am sorry to bump.
I assume you are using DarkPlaces.
First of all, to get the needed .ent file of your map, please start the map and type this in the console:
sv_saveentfile
(be careful, existing ones will be overwritten)
The file will be in your maps folder.
Now you can edit (with notepad for example), your .ent file
and add the fog line from Nahuel in it (in the end of first block).
If you want to know more about the values, here is the description:
fog : set global fog parameters (density red green blue [alpha [mindist [maxdist [top [fadedepth]]]]])
Have fun with your spookie fog.
Seven
maybe you want/need some more information.
If not, I am sorry to bump.
I assume you are using DarkPlaces.
First of all, to get the needed .ent file of your map, please start the map and type this in the console:
sv_saveentfile
(be careful, existing ones will be overwritten)
The file will be in your maps folder.
Now you can edit (with notepad for example), your .ent file
and add the fog line from Nahuel in it (in the end of first block).
If you want to know more about the values, here is the description:
fog : set global fog parameters (density red green blue [alpha [mindist [maxdist [top [fadedepth]]]]])
Have fun with your spookie fog.
Seven
- Seven
- Posts: 301
- Joined: Sat Oct 06, 2007 8:49 pm
- Location: Germany
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