Basic animation blending in csqc and darkplaces
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Basic animation blending in csqc and darkplaces
Weel, i get it
Thanks Spike for your suggestions and code. The csqc animation blending is possible. It´s not so impressive in my mod (my models are very bad
) But you can look the animation blending in this video.
http://www.youtube.com/watch?v=MNze4KFYUKQ
1- first animation
2- second animation
3 - first and second animation mixed .
I will investigate in csqc to obtain best results in another areas. this is a simple animation blending for a fake rocket
The csqc also have the hud and cameras stuff
Enjoy, and read the code
http://www.mediafire.com/?clnbv3e3ixkppb3
http://www.youtube.com/watch?v=MNze4KFYUKQ
1- first animation
2- second animation
3 - first and second animation mixed .
I will investigate in csqc to obtain best results in another areas. this is a simple animation blending for a fake rocket
Enjoy, and read the code
http://www.mediafire.com/?clnbv3e3ixkppb3
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
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- Location: mar del plata
Re: Basic animation blending in csqc and darkplaces
Great idea Nahuel, keep up the good work!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
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Re: Basic animation blending in csqc and darkplaces
How do you create the model Nahuel?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
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Re: Basic animation blending in csqc and darkplaces
toneddu2000 wrote:How do you create the model Nahuel?
ms3d and the dpm compiler
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
Re: Basic animation blending in csqc and darkplaces
so did you simply rename the .dpm to .mdl?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
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Re: Basic animation blending in csqc and darkplaces
No, you can't just rename files. They contain completely different data.
Would be using the .dpm as is.
Would be using the .dpm as is.
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
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- Location: Brisbane, Australia
Re: Basic animation blending in csqc and darkplaces
Electro wrote:No, you can't just rename files. They contain completely different data.
Would be using the .dpm as is.
in darkplaces i use some files with very strange extensions, sometimes i use wavs with the extension "nahuel" and dpm with extension "nahuel" and works !!!!!!!
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
Re: Basic animation blending in csqc and darkplaces
N, I said that because I found in the rar you provided a .mdl model, so I presumed you renamed the .dpm to .mdl.
@Electro: I tried many times, when I'm to lazy to change the extension in quakec, to use the .dpm "masked" as .mdl and it works
@Electro: I tried many times, when I'm to lazy to change the extension in quakec, to use the .dpm "masked" as .mdl and it works
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
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