Weapon slots
Moderator: InsideQC Admins
16 posts
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Re: Weapon slots
well, unless you've coded dropping of weapons already, it shouldn't drop it. otherwise just check to see if the players touching the weapon and if he calls an impulse to swap and drop his current weapon if the impulse isn't called then just return;
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
16 posts
• Page 2 of 2 • 1, 2
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