Platforming Code

Discuss programming in the QuakeC language.
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gnounc
Posts: 428
Joined: Mon Apr 06, 2009 6:26 am

Platforming Code

Post by gnounc »

I was working on a pseudo 2d platformer in the same vein as SoTN, and found many of the things I wanted to do beyond my ability.

Everything is done in vanilla qc

Ive lost interest for the time being, but I thought maybe someone would be interested in the very basic systems I had for:

fire on release/chargable weapons
2 slot inventory
and xbox controller binds

implemented are chargable jumping and fireballs
and thats really it, the rest is placeholder stuff

given how often weapon charging and inventory systems come up, this should be able to help someibe out down the line.

http://dl.dropbox.com/u/1776436/gnounc_platformLib.zip
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