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Kurok, defs.qc?

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Kurok, defs.qc?

Postby ceriux » Wed Aug 03, 2011 6:23 pm

does anyone have a defs.qc for kurok? kuroks hud has more things to display than quake does such as max ammo capacity and what not. i need to know what's different in it versus quake. anyone ? please, thank you?
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Postby Jukki » Wed Aug 03, 2011 7:05 pm

as far as i know, mdave never released qc files of kurok = no defs.qc :(
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Postby ceriux » Wed Aug 03, 2011 7:13 pm

k can you tell me how i can change kuroks audio bitrate to quakes? so i dont get that weird electrical distortion sound all the time?
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Postby Nahuel » Wed Aug 03, 2011 9:16 pm

ceriux wrote:k can you tell me how i can change kuroks audio bitrate to quakes? so i dont get that weird electrical distortion sound all the time?

mmm, maybe you can edit the wavs, :?:
hi, I am nahuel, I love quake and qc.
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Postby xaGe » Fri Aug 05, 2011 4:35 am

As far as I know just running PC Kurok and entering soundinfo at the console shows it's already running at the same 11,025 sample rate as vanilla quake engine.


ceriux wrote:k can you tell me how i can change kuroks audio bitrate to quakes? so i dont get that weird electrical distortion sound all the time?
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