Gyro 2.0 Released!
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Gyro 2.0 Released!
Gyro 2.0 is done!
http://homepages.nildram.co.uk/~moonrise/matt/gyro2_20.rar
I'm glad it's finally ready! Typing up the readme file really left my fingers sore, but I found a couple of snags and thought up a new feature while I did it, so it was all worth it in the end. I know it's a little bit hard to grasp at first, so I'm planning to covert it to a .html document and instate some decent formatting.
Anyway, tell me what you think! Any problems getting it set up, or any functions not explained well enough? Any bugs, even? I've tested most possiblities, including making the player a physics object, which is quite fun, so I'm pretty confident that it's all stable(ish).
Unfortunately, it's not a seamless transition between Gyro 1 and 2, so you might have to rework a bit of code if you're upgrading.
http://homepages.nildram.co.uk/~moonrise/matt/gyro2_20.rar
I'm glad it's finally ready! Typing up the readme file really left my fingers sore, but I found a couple of snags and thought up a new feature while I did it, so it was all worth it in the end. I know it's a little bit hard to grasp at first, so I'm planning to covert it to a .html document and instate some decent formatting.
Anyway, tell me what you think! Any problems getting it set up, or any functions not explained well enough? Any bugs, even? I've tested most possiblities, including making the player a physics object, which is quite fun, so I'm pretty confident that it's all stable(ish).
Unfortunately, it's not a seamless transition between Gyro 1 and 2, so you might have to rework a bit of code if you're upgrading.
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Quake Matt - Posts: 129
- Joined: Sun Jun 05, 2005 9:59 pm
congrats, and thank you so much.
wow, this is a lot more different than Gyro 1.1beta that I use. I hope I can port over easily.
wow, this is a lot more different than Gyro 1.1beta that I use. I hope I can port over easily.
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
all versions of Gyro are archived:
http://quake.errorabove.com/QuakeC/Physics/gyro10.zip
http://quake.errorabove.com/QuakeC/Physics/gyro11beta.zip
http://quake.errorabove.com/QuakeC/Physics/gyro2_20.rar
tutorials are needed with Gyro 2. the macros are a cool addition btw.
http://quake.errorabove.com/QuakeC/Physics/gyro10.zip
http://quake.errorabove.com/QuakeC/Physics/gyro11beta.zip
http://quake.errorabove.com/QuakeC/Physics/gyro2_20.rar
tutorials are needed with Gyro 2. the macros are a cool addition btw.
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
Thanks, Error! I tried submitting it myself, but the connection kept conking out, probably because of my torrents.
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Quake Matt - Posts: 129
- Joined: Sun Jun 05, 2005 9:59 pm
QuakeMatt: I'd like to see you take a stab at ragdolls using mdl's.... ever heard of MauveBib's SagDoll system?
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
Ragdolls! Yes!
I'd also like to say that I've long awaited for a realistic ragdoll system in quake. Sagdolls were a good start, but were very lacking because they were limited by quake's original code. search for Mauvebib's Sagdoll mod if you've never tried it.
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Chillo - Posts: 80
- Joined: Fri Nov 05, 2004 6:29 pm
Yeah, I checked it out around the time I released the first Gyro. I'm not sure I could improve on what MauveBib did, considering how hard it is to get such an effect without engine support.
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Quake Matt - Posts: 129
- Joined: Sun Jun 05, 2005 9:59 pm
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