Forum

make crap go out of the ground

Discuss programming in the QuakeC language.

Moderator: InsideQC Admins

make crap go out of the ground

Postby leileilol » Sat May 20, 2006 6:36 pm

say you made a weapon that just stomps the crap out of the ground upward like the minotaur's fire attack in heretic what would you do to do it?????

i thought about using projectiles but that would be dumb
i should not be here
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Postby Entar » Sat May 20, 2006 7:01 pm

well, you could always just use particle(...) with a brown color setting and high count and upward velocity...

In certain quake engines, the particles would stick to walls and the ground too, sweet :p
User avatar
Entar
 
Posts: 439
Joined: Fri Nov 05, 2004 7:27 pm
Location: At my computer

Postby leileilol » Sat May 20, 2006 7:07 pm

this isn't about making debris it's about making something like a mjolnir only not sucking
i should not be here
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Postby Dr. Shadowborg » Sat May 20, 2006 8:37 pm

Well, assuming you mean some sort of linear trail thing, I would use a traceline (with monster hitchecking off), coupled with spacing at the proper intervals along the two vector points, eith liberal use of a sprite entity that travels upward / T_RadiusDamage.
User avatar
Dr. Shadowborg
InsideQC Staff
 
Posts: 1110
Joined: Sat Oct 16, 2004 3:34 pm


Return to QuakeC Programming

Who is online

Users browsing this forum: No registered users and 1 guest