Multiplayer variables that pass on server
Moderator: InsideQC Admins
3 posts
• Page 1 of 1
Multiplayer variables that pass on server
Is there a way to make a float not reset when you restart a server?
Like is there a way I can check to see if the server was restarted?
Like is there a way I can check to see if the server was restarted?
-

Mexicouger - Posts: 514
- Joined: Sat May 01, 2010 10:12 pm
why don't you register a cvar to use? of if you aren't using an engine capable of that, use one of quake's extra cvars?
or if you can, FRIK_FILE it.
or if you can, FRIK_FILE it.
-

behind_you - Posts: 237
- Joined: Sat Feb 05, 2011 6:57 am
- Location: Tripoli, Libya
serverinfo(qw only), cvars(extensions or temp1/quake 1.07 cvars), or frik_file(extensions) are your choices, or there's serverflags(all versions ever made - think runes) if you only need a bit or two.
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
3 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest