Questions about TWIG
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Questions about TWIG
what open source mods do you know that should have a good use of TWIG?
Is it really suitable to use TWIG for a mod of quake (it is not a TC, a simple mod with some new monsters, new weapons, new functions etc...)?
Does TWIG make use of too many hardware resources?
Can TWIG be used independently of CSQC?
Is it really suitable to use TWIG for a mod of quake (it is not a TC, a simple mod with some new monsters, new weapons, new functions etc...)?
Does TWIG make use of too many hardware resources?
Can TWIG be used independently of CSQC?
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
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CSQC lacks any and all .movetype support (including thinks supposedly, though DP violates this and gives inconsistant behaviour between csqc and ssqc as a result).
It looks like twig requires think function calls, but movetype support basically just involves MOVETYPE_PUSH hacks. This means that twig should work in csqc despite the lack of movetypes, but you will need to emulate think functions somehow (again, DP breaks the csqc spec by supporting thinks anyway, but this likely means that it will 'just work' in DP's csqc).
Of course, objects which are solid in csqc do not affect the position of objects whose position is controlled by ssqc, unless ssqc has a duplicate of the object which is equally solid - I don't know how good twig's error correction is.
It looks like twig requires think function calls, but movetype support basically just involves MOVETYPE_PUSH hacks. This means that twig should work in csqc despite the lack of movetypes, but you will need to emulate think functions somehow (again, DP breaks the csqc spec by supporting thinks anyway, but this likely means that it will 'just work' in DP's csqc).
Of course, objects which are solid in csqc do not affect the position of objects whose position is controlled by ssqc, unless ssqc has a duplicate of the object which is equally solid - I don't know how good twig's error correction is.
- Spike
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Have you looked at StrapBomb Car by Urre? IIRC it should use csqc and twig
I REALLY would like to know if someone in the universe did EVER realize something with DP and ODE! Very misterious! It could be a great addition to quake engines!
I REALLY would like to know if someone in the universe did EVER realize something with DP and ODE! Very misterious! It could be a great addition to quake engines!
- toneddu2000
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avirox's megatf mod makes use of ODE for its christmas-themed zombies - snowmen made of balls that fall apart and roll across the floor when killed, I *think* it was done inside csqc, but I don't fully remember.
- Spike
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toneddu2000 wrote:Have you looked at StrapBomb Car by Urre? IIRC it should use csqc and twig
I REALLY would like to know if someone in the universe did EVER realize something with DP and ODE! Very misterious! It could be a great addition to quake engines!
Well since LordHavoc listed 'physics objects' on his list for the Mapper-Friendly Mod thread I'm going to be working on ODE stuff tonight. I was thinking TWIG might make a suitable fall back if ODE is unavailable, but it entirely depends on what I am going to open up to the mappers - use suggestions welcome.
- FrikaC
- Site Admin
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Spike wrote:avirox's megatf mod makes use of ODE for its christmas-themed zombies - snowmen made of balls that fall apart and roll across the floor when killed, I *think* it was done inside csqc, but I don't fully remember.
Do you know where can i find the mod?
Thanks!!!!!
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
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