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Questions about TWIG

Postby Nahuel » Sun Jun 12, 2011 9:17 pm

what open source mods do you know that should have a good use of TWIG?
Is it really suitable to use TWIG for a mod of quake (it is not a TC, a simple mod with some new monsters, new weapons, new functions etc...)?
Does TWIG make use of too many hardware resources?
Can TWIG be used independently of CSQC?
hi, I am nahuel, I love quake and qc.
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Postby Spike » Mon Jun 13, 2011 2:15 am

CSQC lacks any and all .movetype support (including thinks supposedly, though DP violates this and gives inconsistant behaviour between csqc and ssqc as a result).

It looks like twig requires think function calls, but movetype support basically just involves MOVETYPE_PUSH hacks. This means that twig should work in csqc despite the lack of movetypes, but you will need to emulate think functions somehow (again, DP breaks the csqc spec by supporting thinks anyway, but this likely means that it will 'just work' in DP's csqc).

Of course, objects which are solid in csqc do not affect the position of objects whose position is controlled by ssqc, unless ssqc has a duplicate of the object which is equally solid - I don't know how good twig's error correction is.
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Postby toneddu2000 » Wed Jun 15, 2011 7:33 am

Have you looked at StrapBomb Car by Urre? IIRC it should use csqc and twig
I REALLY would like to know if someone in the universe did EVER realize something with DP and ODE! Very misterious! It could be a great addition to quake engines!
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Postby Spike » Wed Jun 15, 2011 11:37 am

avirox's megatf mod makes use of ODE for its christmas-themed zombies - snowmen made of balls that fall apart and roll across the floor when killed, I *think* it was done inside csqc, but I don't fully remember.
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Postby FrikaC » Thu Jun 16, 2011 12:08 am

toneddu2000 wrote:Have you looked at StrapBomb Car by Urre? IIRC it should use csqc and twig
I REALLY would like to know if someone in the universe did EVER realize something with DP and ODE! Very misterious! It could be a great addition to quake engines!


Well since LordHavoc listed 'physics objects' on his list for the Mapper-Friendly Mod thread I'm going to be working on ODE stuff tonight. I was thinking TWIG might make a suitable fall back if ODE is unavailable, but it entirely depends on what I am going to open up to the mappers - use suggestions welcome.
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Postby Nahuel » Thu Jun 16, 2011 1:33 am

Spike wrote:avirox's megatf mod makes use of ODE for its christmas-themed zombies - snowmen made of balls that fall apart and roll across the floor when killed, I *think* it was done inside csqc, but I don't fully remember.

Do you know where can i find the mod?
Thanks!!!!!
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Postby toneddu2000 » Thu Jun 16, 2011 8:27 am

Nahuel wrote:Do you know where can i find the mod?

Yes, it would be very useful!! :)
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