List of bugs on QuakeC
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List of bugs on QuakeC
Do you guys know any list of bugs for the default QuakeC codebase?
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
fish getting counted twice.
frikqcc with the command line parameter -warn3 show plenty of unused variables.
frikqcc with the command line parameter -warn3 show plenty of unused variables.
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
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dreadlorde - Posts: 268
- Joined: Tue Nov 24, 2009 2:20 am
dreadlorde wrote:fish getting counted twice.
frikqcc with the command line parameter -warn3 show plenty of unused variables.
That one is the most hated bug. There are other ones that more complicated to notice.
http://www.inside3d.com/qip/q1/bugs.htm
All in all, if you don't experience a bug it essentially doesn't matter. I'm sitting here using FireFox on a Mac and I bet there are maybe 130 things I could do that would crash it, but I don't run across them on a typical day.
As an example: this is a true speed of Quake shareware exploiting evil bugs like killing monsters during INTERMISSION (!!) at times.
http://www.youtube.com/watch?v=eRlDoAA_W_0
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
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