Quake1 just some question
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Quake1 just some question
Hello, i've found this tutorial about a shotgun kickback for quake1:
http://tutorials.moddb.com/1/?fpage=1
i've some question.
the tut. is correct?
"Under the prototypes" what does it mean? is the line :
"void (float shotcount, vector dir, vector spread) firebullets"
Thanks
http://tutorials.moddb.com/1/?fpage=1
i've some question.
the tut. is correct?
"Under the prototypes" what does it mean? is the line :
"void (float shotcount, vector dir, vector spread) firebullets"
Thanks
- quakecorpse
- Posts: 8
- Joined: Tue Apr 18, 2006 11:13 am
He means anytime after void() SuperDamageSound; but before void() W_Precache =
In the interests of being clean though, you should put it after void (float shotcount, vector dir, vector spread) firebullets is defined, but before void() W_FireShotgun.
In the interests of being clean though, you should put it after void (float shotcount, vector dir, vector spread) firebullets is defined, but before void() W_FireShotgun.
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
Ugh more ugly code. I wouldn't suggest that tutorial, it's just bad. You might be able to pull it off in singleplayer, but anything else is uggh
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
Sajt wrote:Ugh more ugly code. I wouldn't suggest that tutorial, it's just bad. You might be able to pull it off in singleplayer, but anything else is uggh
@ shadowborg
thank you very much
@ Sajt
I'm not skilled enough to say that, butI tried and it doesn't work neither in single player ...
- quakecorpse
- Posts: 8
- Joined: Tue Apr 18, 2006 11:13 am
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