Visual debugging in Darkplaces.
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Visual debugging in Darkplaces.
Is there visual debuging in Darkplaces (Like for example drawing of bounding boxes outlines.)? What functions are these, I would like to do it in pure Quake C.
Thanks.
Thanks.
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daemonicky - Posts: 185
- Joined: Wed Apr 13, 2011 1:34 pm
http://icculus.org/twilight/darkplaces/readme.html
At least r_show* and r_draw* are interesting. Some seem to be missing on that list, for example the one you mentioned: r_showbboxes X
At least r_show* and r_draw* are interesting. Some seem to be missing on that list, for example the one you mentioned: r_showbboxes X
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
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- Joined: Sat Nov 20, 2004 9:00 pm
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