Buttons4-8 in engines?
Moderator: InsideQC Admins
4 posts
• Page 1 of 1
Buttons4-8 in engines?
In which engines you can get those buttons working? Thanks
.
-

daemonicky - Posts: 185
- Joined: Wed Apr 13, 2011 1:34 pm
Works in DP+FTE+ezQuake, from memory.
Don't know about other engines.
Load it up and see if the +button4 command exists or not.
Don't know about other engines.
Load it up and see if the +button4 command exists or not.
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
I support buttons 1-5 but not 6-8 because they require special driver support to work (note also that standard input APIs don't support them either so hardware-specific backstage hackery - something we should have left behind a long time ago - may be required too).
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
-

mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
Re: Buttons4-8 in engines?
Good question. I know darkplaces lets you impliment the +use and -use functions now, which can be pretty handy.
I also wanted to know if we can detect when the player is pressing the +moveforward key ? Usually its the uparrow on the KB. I thought maybe its bound as one of those buttone?
I also wanted to know if we can detect when the player is pressing the +moveforward key ? Usually its the uparrow on the KB. I thought maybe its bound as one of those buttone?
daemonicky wrote:In which engines you can get those buttons working? Thanks.
-

Cobalt - Posts: 445
- Joined: Wed Jun 10, 2009 2:58 am
- Location: New England, USA
4 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest