two models for one weapon?
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two models for one weapon?
I have some problems exporting my md3 in milkshape. But but I managed to export the hands and the weapon in two separated models.
is It posible to use two models for just one weapon?
the self.weaponmodel function seems to support only a model.
Is it possible to achieve this without using something like muzzleflash?
It happens that to activate the animations they seem to be somewhat complicated with the false MUzzleflash.
Therefore I want to use two models in only one weapon.
Greetings!!!!!!!!!!!!!!!!!
is It posible to use two models for just one weapon?
the self.weaponmodel function seems to support only a model.
Is it possible to achieve this without using something like muzzleflash?
It happens that to activate the animations they seem to be somewhat complicated with the false MUzzleflash.
Therefore I want to use two models in only one weapon.
Greetings!!!!!!!!!!!!!!!!!
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
This is the part where you make new entities, use 'viewmodelforclient' (see dpextensions.qc for details) and move all viewmodel crap there on the client's own viewmodel entities.
Only a few engines support this (DP, FTEQW, GoldQuake)
Only a few engines support this (DP, FTEQW, GoldQuake)
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
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