Hiding a model for the player, but everyone else sees it?
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Hiding a model for the player, but everyone else sees it?
I'm working on something that spawns a model on the player, and i was wondering if there is a way to make it so that the player cannot see it, but other players can? I'm NOT using DP by the way.
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
Re: Hiding a model for the player, but everyone else sees it
DusterdooSmock wrote:I'm working on something that spawns a model on the player, and i was wondering if there is a way to make it so that the player cannot see it, but other players can? I'm NOT using DP by the way.
Now is probably not a good time to mention that DP_SV_NODRAWTOCLIENT can handle it?
No, you can't do it in a stock engine with a stock progs. You need a QC extension for it as QC has no control over what entities go to which clients - that's managed entirely by the engine.
Fortunately DP_SV_NODRAWTOCLIENT is incredibly easy to implement and it's even been tutorialized here. I've put it in RMQ already, for example.
We had the power, we had the space, we had a sense of time and place
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We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
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Re: Hiding a model for the player, but everyone else sees it
I saw something of that in
Tranfusion (a weapon appears above the player)
and in
Rune quake (a big head appears in the place of the head in the player.mdl)
Tranfusion (a weapon appears above the player)
and in
Rune quake (a big head appears in the place of the head in the player.mdl)
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
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