Imitating ball physics
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Imitating ball physics
Is it possible to imitate ball physics with QuakeC? Like in this game based on Q3: http://neverball.org/
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
JasonX wrote:I thought it used the Q3 engine. Well, anyway, is ball physics possible? Has it been done before?
http://www.youtube.com/watch?v=svURGwNY9j0
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Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
JasonX wrote:ODE is an engine modification. I'm talking about pure QuakeC, such as Gyro.
My bad.
http://www.youtube.com/watch?v=BEdlsj3qUMQ
That requires some builtins, but the majority of the work is done in QC.
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Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
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