CSQC and menu.dat; mods
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CSQC and menu.dat; mods
Hello to everyone. Since we know, only there are two ways of learning programming;
- reading code.
- writing code.
Good the question is that I want to learn csqc, and how to create a menu.dat. But I have not found mods (with source including) that use them.
With regard to the csqc I have found some tutorials and it seems quite intuitive, although there is no too much information. Only the nexuiz, which has a too complex code for me.
But speaking of menu.dat I can say that I have not found anything by no means, some of them can say to me that it should use a csqc gui and that if I use darkplaces the menu.dat it can seem obsolete (?), but neither I can begin.
Are it mods that have examples of use of csprogs.dat and menu.dat (with source including)?
yes, I am a noob but I used the search bar, I could not have found very much.
Thank you very much.
- reading code.
- writing code.
Good the question is that I want to learn csqc, and how to create a menu.dat. But I have not found mods (with source including) that use them.
With regard to the csqc I have found some tutorials and it seems quite intuitive, although there is no too much information. Only the nexuiz, which has a too complex code for me.
But speaking of menu.dat I can say that I have not found anything by no means, some of them can say to me that it should use a csqc gui and that if I use darkplaces the menu.dat it can seem obsolete (?), but neither I can begin.
Are it mods that have examples of use of csprogs.dat and menu.dat (with source including)?
yes, I am a noob but I used the search bar, I could not have found very much.
Thank you very much.
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
I my as well shamelesly plug myself here, my entry for the turtlemod made use of both csqc and menu qc, theres not a whole lot there but there should be enough to show how it all goes together.
http://slipgateconstruct.com/i3d/2011-j ... _chasm.rar
http://slipgateconstruct.com/i3d/2011-j ... _chasm.rar
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Arkage - Posts: 66
- Joined: Thu Nov 19, 2009 4:17 pm
Arkage wrote:I my as well shamelesly plug myself here, my entry for the turtlemod made use of both csqc and menu qc, theres not a whole lot there but there should be enough to show how it all goes together.
http://slipgateconstruct.com/i3d/2011-j ... _chasm.rar
Really great mod!!!!!!!!!!!!!!!!!!!!!!
This gives me a crazy idea. Is it possible to create anything similar to the garry's mod for darkplaces???
oh, I might not but thank you very much for the mod and for the source!!!!!!!!!!
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
Arkage wrote:I my as well shamelesly plug myself here, my entry for the turtlemod made use of both csqc and menu qc, theres not a whole lot there but there should be enough to show how it all goes together.
http://slipgateconstruct.com/i3d/2011-j ... _chasm.rar
I enjoyed this mod really. Good piece of work.
btw TRAP!
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Ranger366 - Posts: 203
- Joined: Thu Mar 18, 2010 5:51 pm
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