Base QC?
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I have a scratch base which is basically a slightly modified one from the scratch tutorials that Ender did...
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
What kinda mod are you looking to make from the base?
There's theclean QuakeCcode base...
There's theclean QuakeCcode base...
- r00k
- Posts: 1110
- Joined: Sat Nov 13, 2004 10:39 pm
Downsider wrote:I was looking for a pretty much empty base, just spawning a player, animations, and entity handling.
I don't remember the name, but there was a QuakeC progs pack built modularly, with weapons separated in their own files, monsters and other entities. It was a matter of IFDEFs and stuff added to the .src files. It was a pretty finalized product, like 90%, and it was available on SourceForge. Just can't remember the name.
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Chip - Posts: 575
- Joined: Wed Jan 21, 2009 9:12 am
- Location: Dublin, Ireland
Downsider wrote:I was looking for a pretty much empty base, just spawning a player, animations, and entity handling.
Shouldn't be that hard to do yourself. I emptied my QC to just about what you are talking about in less than an hour.
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Mexicouger - Posts: 514
- Joined: Sat May 01, 2010 10:12 pm
Then why not be a nice guy and share that base? 
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Sorry to revive the thread, but here's the project: http://sourceforge.net/projects/qcfs/
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
Morkai's scratch base is good. It's ender's scratch base with extra, like doors, plats, buttons, etc.
http://projects.slipgateconstruct.com/not_mine/by_morkai/BaseQC%20v.0.1.rar
http://projects.slipgateconstruct.com/not_mine/by_morkai/BaseQC%20v.0.1.rar
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Error - InsideQC Staff
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