Great Drunk or Disoriented Effect!
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Great Drunk or Disoriented Effect!
In any engine:
Type v_idlescale 90
This could be used for a disorienting effect or recovery from a stun weapon. I've been looking for non-damage + non-death handicaps.
Type v_idlescale 90
This could be used for a disorienting effect or recovery from a stun weapon. I've been looking for non-damage + non-death handicaps.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: Great Drunk or Disoriented Effect!
Baker wrote:In any engine:
Type v_idlescale 90
This could be used for a disorienting effect or recovery from a stun weapon. I've been looking for non-damage + non-death handicaps.
used this function for my dead game Ranon back some centuries ago.
It was used in TFC's swing effect when getting hurt from one of the scout's grenades.
Its still in Half-Life, but not as a CVAR.
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Ranger366 - Posts: 203
- Joined: Thu Mar 18, 2010 5:51 pm
v_idlescale hacks have been around for a long time now. nothing new. come on its so dinosaur even TF has had abused it in 1996 lol.
Final Quake: Real and Kurok uses it at a low value to improve the 'idle immersion' effect ala Goldeneye64, which is understandable as Quake was meant to have an idle effect like this in the first place. the cvar is a cutting room floor leftover only used for intermission
Final Quake: Real and Kurok uses it at a low value to improve the 'idle immersion' effect ala Goldeneye64, which is understandable as Quake was meant to have an idle effect like this in the first place. the cvar is a cutting room floor leftover only used for intermission
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: Great Drunk or Disoriented Effect!
great!
add some bloom effect and seem´s really drunk
add some bloom effect and seem´s really drunk
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
Re: Great Drunk or Disoriented Effect!
Baker wrote:In any engine:
Type v_idlescale 90
This could be used for a disorienting effect or recovery from a stun weapon. I've been looking for non-damage + non-death handicaps.
Heh, i got a few laughs out of this by setting it to 400...
But, for a realistic idle effect, like in most modern fps games, set it to 2.
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
Re: Great Drunk or Disoriented Effect!
Telejano uses v_idescale's code to "swing" the gun only when idle, it can be easy adapted to normal GLQuake over one simple line.
Reminds me of improved punchangles (speed etc. changable in QC easily)
I thought about adding something like punchangle's with multiple directions into my reload-animation block.
Remember the Revolver in Call of Duty 2? When reloading, the screen moves "nicely" with the animation.
But the normal v_idlescale isn't very realistic at all, you should modify it.
Reminds me of improved punchangles (speed etc. changable in QC easily)
I thought about adding something like punchangle's with multiple directions into my reload-animation block.
Remember the Revolver in Call of Duty 2? When reloading, the screen moves "nicely" with the animation.
But the normal v_idlescale isn't very realistic at all, you should modify it.
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Ranger366 - Posts: 203
- Joined: Thu Mar 18, 2010 5:51 pm
Sweet. This will work perfectly for the sway effect of UrbanWar's ADS mode. (With a much lower value of course)
I wasted hours trying to an effect like this with punchvectors.
I wasted hours trying to an effect like this with punchvectors.

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DukeInstinct - Posts: 20
- Joined: Sat Jul 10, 2010 11:20 pm
- Location: DukeLand
leileilol wrote:v_idlescale hacks have been around for a long time now. nothing new. come on its so dinosaur even TF has had abused it in 1996 lol.
I suspect some of these newer modders had not yet been born in 1996
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Baker wrote:leileilol wrote:v_idlescale hacks have been around for a long time now. nothing new. come on its so dinosaur even TF has had abused it in 1996 lol.
I suspect some of these newer modders had not yet been born in 1996
Great argument Baker!
No i know that you are respecting me in some way.
btw view.cpp was so interesting to me, that i abused rollangles and idlescales to the maximum. CHECK IT OUT IN R-COOP!
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Ranger366 - Posts: 203
- Joined: Thu Mar 18, 2010 5:51 pm
Ranger366 wrote:No i know that you are respecting me in some way.
I value the power of newblars. You will not always be a newblar. And some of you will rise to do us all proud
Newblars tend to grow from humble beginnings to become young Jedi masters. Or young Master Chiefs or young Pokemon or whatever you young little bastards like these days [as long as it isn't Justin Bieber] when you aren't falling into fountains while texting or aren't being run over by dump trucks in reverse with your headphones on.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
idlescale would have been super in Quake 3.
Hmm? Interesting.
I should ask what you did when you were 15.
I might be new in Quake codng - in your opinion, that's because i don't talk much and was never addicted to >engine coding.
But i know already alot about the engine in general.
Also im no PSP quake engine developer, they get hated for some time now
GPL stuff.. don't worry, im always releasing my stuff under the GPL.
Baker wrote:I value the power of newblars. You will not always be a newblar. And some of you will rise to do us all proud
Hmm? Interesting.
I should ask what you did when you were 15.
I might be new in Quake codng - in your opinion, that's because i don't talk much and was never addicted to >engine coding.
But i know already alot about the engine in general.
Also im no PSP quake engine developer, they get hated for some time now
GPL stuff.. don't worry, im always releasing my stuff under the GPL.
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Ranger366 - Posts: 203
- Joined: Thu Mar 18, 2010 5:51 pm
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