stuffcmd-ing sounds
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stuffcmd-ing sounds
If, a sound is currently being played via stuffcmd, and while the first one is playing, another sound is played via stuffcmd aswell, will the first one get muted and only play the second one, or will it play both sounds?
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
Re: stuffcmd-ing sounds
DusterdooSmock wrote:If, a sound is currently being played via stuffcmd, and while the first one is playing, another sound is played via stuffcmd aswell, will the first one get muted and only play the second one, or will it play both sounds?
Taking into account it only takes one function to test it by running it twice in the game, after compiling the QC source code, why don't you try it?
I don't know the answer but I'd definitely try it before asking.
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Chip - Posts: 575
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Re: stuffcmd-ing sounds
I think it would play the two if they are on different channels. You can put them in different channels in the code
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Nahuel - Posts: 492
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Re: stuffcmd-ing sounds
Chip wrote:DusterdooSmock wrote:If, a sound is currently being played via stuffcmd, and while the first one is playing, another sound is played via stuffcmd aswell, will the first one get muted and only play the second one, or will it play both sounds?
Taking into account it only takes one function to test it by running it twice in the game, after compiling the QC source code, why don't you try it?
I don't know the answer but I'd definitely try it before asking.
I would have liked to try it, but i was at school at the time this was posted...
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
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