my second "help me" topic
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my second "help me" topic
Got a weapon.
You pick up ammo for it.
You've now got 15 according to the menu.
You fire one out.
You go down to 9!
You fire another you go to 8.
You fire another, down to 7, and so on.
I thought this might have happened, as I'd set the total you could have for that ammo at 10. But I can't find that.
So I don't understand.
Any ideas, before I copy 'n' paste loads of useless code?
You pick up ammo for it.
You've now got 15 according to the menu.
You fire one out.
You go down to 9!
You fire another you go to 8.
You fire another, down to 7, and so on.
I thought this might have happened, as I'd set the total you could have for that ammo at 10. But I can't find that.
So I don't understand.
Any ideas, before I copy 'n' paste loads of useless code?
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
I don't know how different your code is to the original Quake source, but...
Have you tried checking the bound_other_ammo() in items.qc? Pretty much all ammo is properly leveled out by this function.
Have you tried checking the bound_other_ammo() in items.qc? Pretty much all ammo is properly leveled out by this function.
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
Sounds almost like some sort of .currentammo problem. Is your weapon somehow improperly setting the .currentammo rather than the actual ammo type?
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
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