custom particle effects in quake?
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custom particle effects in quake?
hey i was wondering if its possible to actually create custom particle effects in quake? something like the blood, but custom i suppose. if it is possible how would you go about it?
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
It would be in engine. From there, I wouldn't know. I do know how to modify the little circles though 
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Mexicouger - Posts: 514
- Joined: Sat May 01, 2010 10:12 pm
the particle built-in
use it
if you want more than that, edit r_part.c yourself
if you use Darkplaces, just use pointparticles/trailparticles functions combined with a new effectinfo.txt
use some effort to study the existing code - come on a little trial and error could figure this out on its own!
use it
if you want more than that, edit r_part.c yourself
if you use Darkplaces, just use pointparticles/trailparticles functions combined with a new effectinfo.txt
use some effort to study the existing code - come on a little trial and error could figure this out on its own!
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
pointparticles and trailparticles in csqc code have no limit to the number of effects possible, though for networking you may be limited to 256 different possible effects.
that's still a lot. you don't need an already-existing effect for it.
But note that if you use it from ssqc, you may suffer from missmatched particles if you ever insert new effects between versions (always add at the end and never remove any), so if you do use csqc, its generally best to do custom particles fully clientside (especially trails).
that's still a lot. you don't need an already-existing effect for it.
But note that if you use it from ssqc, you may suffer from missmatched particles if you ever insert new effects between versions (always add at the end and never remove any), so if you do use csqc, its generally best to do custom particles fully clientside (especially trails).
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
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