Rusty on .qc
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Rusty on .qc
So im a bit rusty on qc. so i figured the best way to get to remembering is start with the scratch base.
so, here's my first question. i have finished the tutorial and the first thing i want to learn how to do is to setup a trace function.
so... what all is required to make a simple trace function? one that i could build other more complex functions off of?
(would be asking this on IRC but it doesnt seem to want to join any channels -.-)
so, here's my first question. i have finished the tutorial and the first thing i want to learn how to do is to setup a trace function.
so... what all is required to make a simple trace function? one that i could build other more complex functions off of?
(would be asking this on IRC but it doesnt seem to want to join any channels -.-)
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
hmm ic so i need to focus more on what i want to call the trace line okay thanks!
how about this what all is needed for a weapon pick up?
(first person stuff not needed my mod will be all 3rd person)
hmm after looking through the orginal progs i think i should start by giving the player a weapon to start with that he always spawns with. ill give him a Nailgun since i have a different use for the axe in mind.
where is attack_finished defined?
how about this what all is needed for a weapon pick up?
(first person stuff not needed my mod will be all 3rd person)
hmm after looking through the orginal progs i think i should start by giving the player a weapon to start with that he always spawns with. ill give him a Nailgun since i have a different use for the axe in mind.
where is attack_finished defined?
-

ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
ceriux wrote:hmm ic so i need to focus more on what i want to call the trace line okay thanks!
how about this what all is needed for a weapon pick up?
(first person stuff not needed my mod will be all 3rd person)
hmm after looking through the orginal progs i think i should start by giving the player a weapon to start with that he always spawns with. ill give him a Nailgun since i have a different use for the axe in mind.
where is attack_finished defined?
go to items.qc and look up weapon_touch, and weapon_whatever
- hondobondo
- Posts: 207
- Joined: Tue Sep 26, 2006 2:48 am
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