Forum

Spawn monsters on command

Discuss programming in the QuakeC language.

Moderator: InsideQC Admins

Postby ceriux » Thu Dec 30, 2010 5:41 am

ahh ic.
User avatar
ceriux
 
Posts: 2223
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Postby frag.machine » Thu Dec 30, 2010 10:38 pm

Mexicouger wrote:Hmm. Me and Jukki are going to try to create a sandbox like gamemode, and when a user creates an Object, save it to text file with the origin of that file, Like Frikbot did. Then have a command that let's you load the Objects.


Do you guys realize the default Quake savegames are exactly this, right ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2090
Joined: Sat Nov 25, 2006 1:49 pm

Postby Mexicouger » Fri Dec 31, 2010 12:43 am

frag.machine wrote:
Mexicouger wrote:Hmm. Me and Jukki are going to try to create a sandbox like gamemode, and when a user creates an Object, save it to text file with the origin of that file, Like Frikbot did. Then have a command that let's you load the Objects.


Do you guys realize the default Quake savegames are exactly this, right ?


I did not know that. I just looked at Frikbots and made a plan on how to do it.
User avatar
Mexicouger
 
Posts: 514
Joined: Sat May 01, 2010 10:12 pm

Previous

Return to QuakeC Programming

Who is online

Users browsing this forum: No registered users and 1 guest