Spawn monsters on command
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Mexicouger wrote:Hmm. Me and Jukki are going to try to create a sandbox like gamemode, and when a user creates an Object, save it to text file with the origin of that file, Like Frikbot did. Then have a command that let's you load the Objects.
Do you guys realize the default Quake savegames are exactly this, right ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
frag.machine wrote:Mexicouger wrote:Hmm. Me and Jukki are going to try to create a sandbox like gamemode, and when a user creates an Object, save it to text file with the origin of that file, Like Frikbot did. Then have a command that let's you load the Objects.
Do you guys realize the default Quake savegames are exactly this, right ?
I did not know that. I just looked at Frikbots and made a plan on how to do it.
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Mexicouger - Posts: 514
- Joined: Sat May 01, 2010 10:12 pm
18 posts
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