Frikqcc problems?
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Frikqcc problems?
I'm using Frikqcc 2.7, which seems to be the latest. Basically, i have intermittent problems where if i compile the code and run a map (any map), the command will fail with a message like these:
"couldn't spawn server maps/sub_checkrefire.bsp"
"couldn't spawn server maps/ftos.bsp"
"couldn't spawn server maps/testplayerstart.bsp"
Making additional code changes and recompiling will usually fix it, but then it comes up again in the future.
On a hunch i put a call to runerror() in GotoNextMap (the only place in the source that calls "changelevel", and it produces this call stack:
GotoNextMap
ExitIntermission
ClientConnect
I put in a dprint to see the value of intermission_running when ClientConnect is called, and the value appears to be "-60"... and the value of "nextmap" appears to be "sub_checkrefire" -- so that explains the symptoms, but what would explain these garbage values?
Anyone see problems like this before or know what causes them? At the moment, i am back to things working again, but it would be nice not to be at the mercy of things magically breaking and fixing themseves.
"couldn't spawn server maps/sub_checkrefire.bsp"
"couldn't spawn server maps/ftos.bsp"
"couldn't spawn server maps/testplayerstart.bsp"
Making additional code changes and recompiling will usually fix it, but then it comes up again in the future.
On a hunch i put a call to runerror() in GotoNextMap (the only place in the source that calls "changelevel", and it produces this call stack:
GotoNextMap
ExitIntermission
ClientConnect
I put in a dprint to see the value of intermission_running when ClientConnect is called, and the value appears to be "-60"... and the value of "nextmap" appears to be "sub_checkrefire" -- so that explains the symptoms, but what would explain these garbage values?
Anyone see problems like this before or know what causes them? At the moment, i am back to things working again, but it would be nice not to be at the mercy of things magically breaking and fixing themseves.
- metlslime
- Posts: 316
- Joined: Tue Feb 05, 2008 11:03 pm
Smells like globals area corruption, maybe due some compiler optimization.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
-

frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
make sure numpr_globals doesn't exceed 32k.
Not only do most engines not support that, but I remember frikqcc having a bug in that area, but that might have been version 2.6.
Not only do most engines not support that, but I remember frikqcc having a bug in that area, but that might have been version 2.6.
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
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