Using md3's instead of mdl [Help!]
Moderator: InsideQC Admins
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Alright guys, i hope someone reads this! So before when i chose the shader path in my blender exporter, i used backslashes(it was the default) but now i use forwars slashes. So i had f:/modding/ak.jpg as my shader path and now when i put it in my game, the model has a checkerd pattern, wich it didnt have bfore, before it was just plain grey. So succes i guess? now when i check the console it says it cant find f:/modding/ak.jpgMaterial so what i did is went into an md3 compiler and altered the path so it was just ak.jpg and exported it following this tutorial:http://www.tabun.nl/tutorials/md3skinpath_tutorial/
Still cant get it to work, it still shows as f:/modding/ak.jpgMaterial so how do i get rid of the material part of it?
Still cant get it to work, it still shows as f:/modding/ak.jpgMaterial so how do i get rid of the material part of it?
- Karall
- Posts: 128
- Joined: Thu Jul 15, 2010 5:23 pm
66 posts
• Page 5 of 5 • 1, 2, 3, 4, 5
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