Precaches

Discuss programming in the QuakeC language.
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EMR
Posts: 13
Joined: Mon Oct 11, 2010 8:08 pm

Precaches

Post by EMR »

The way precaches work seems to be very peculiar when you're working out of an actual directory rather then a .pak. Try, for example, adding a folder into the "sounds" directory with a name like "aaa"-when you play, the sounds will be all mixed up. Though I think I've added precaches in my mod correctly, DarkPlaces keeps harassing me about them being missing. I tried putting them inside Worldspawn, didn't do anything for it. Now I'm starting to wonder if it'll work correctly at all unless I put it into a pak. Any thoughts on how this all works?
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