Using a Q3A player model in DP.
Moderator: InsideQC Admins
4 posts
• Page 1 of 1
Using a Q3A player model in DP.
I'm trying to use a Q3A player model as the player. How do you create the full model using the tags through qc? I can't seem to figure out how to attach the 3 parts together through darkplaces.
- silverjoel
- Posts: 51
- Joined: Thu Sep 30, 2010 6:46 am
You'll have to do it for CSQC (Client-side QuakeC) if you want it with the animation.cfg loaded. The FTEQW SVN has a q3 player model support module for csqc that hilariously does not work in Darkplaces with "WORKINDP" enabled, perhaps that will be a good starting point.
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
I'm trying to stick with just qc. I think I can figure out something to animate it, I just can't figure out how to use the md3 attachment stuff in DP. That's all I really need help with for now. Don't get me wrong, if I get stuck, I might turn to csqc.
- silverjoel
- Posts: 51
- Joined: Thu Sep 30, 2010 6:46 am
someone made a q1md3 mod a while ago which used the q3 ranger model for players and grunts.
it uses setattachment, and all the frame numbers are hardcoded so doesn't support aimation.cfg files at all, or separate leg directions or anything fancy.
If you want fancy stuff like support for more than one player model at a time, the 'csqctest' mod on FTE's svn does that, but I can hardly claim its bug free. Not even sure its working right now either.
If you want complete animations, then csqc is really the only practical choice. If you just want to glue them in place and play with frame numbers, then the setattachment builtin should be sufficient.
it uses setattachment, and all the frame numbers are hardcoded so doesn't support aimation.cfg files at all, or separate leg directions or anything fancy.
If you want fancy stuff like support for more than one player model at a time, the 'csqctest' mod on FTE's svn does that, but I can hardly claim its bug free. Not even sure its working right now either.
If you want complete animations, then csqc is really the only practical choice. If you just want to glue them in place and play with frame numbers, then the setattachment builtin should be sufficient.
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
4 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest