Box physics with Gyro
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Box physics with Gyro
Does gyro provide a way of having box physics? It would be cool to have some ammo boxes bouncing around on rocket and grenade explosions.
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
Re: Box physics with Gyro
JasonX wrote:Does gyro provide a way of having box physics? It would be cool to have some ammo boxes bouncing around on rocket and grenade explosions.
You can add Gyro physics to any object in Quake. The ammo boxes look kind of funky as their bounding box is twice the height of the model... this also causes the ammo box to occasionally disappear into walls. There are a few other things that look weird, but over all I think that Gyro is an awesome piece of work!
Good God! You shot my leg off!
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Junrall - Posts: 191
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- Location: North West Oregon, USA
Twig: http://www.youtube.com/watch?v=BEdlsj3qUMQ
http://www.youtube.com/user/Urre5#p/u/8/YLpEU6LDy34
and Twig also, but not related:
http://www.youtube.com/user/Urre5#p/u/3/GduJnO-1gIU
http://www.youtube.com/user/Urre5#p/u/8/YLpEU6LDy34
and Twig also, but not related:
http://www.youtube.com/user/Urre5#p/u/3/GduJnO-1gIU
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Error - InsideQC Staff
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- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
I am not sure about this. Tracebox surely it's a must, but I guess it relies in a couple other builtins.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
http://qexpo.quakedev.com/uploaded/87/phys_vids.zip
check out those vids. I did that with megatf years ago.. it's not perfect but it can look cool from a distance
check out those vids. I did that with megatf years ago.. it's not perfect but it can look cool from a distance
- avirox
- Posts: 137
- Joined: Wed Aug 16, 2006 3:25 pm
avirox wrote:http://qexpo.quakedev.com/uploaded/87/phys_vids.zip
check out those vids. I did that with megatf years ago.. it's not perfect but it can look cool from a distance
Last one looks awesome. Did you use vanilla Gyro or a modified build?
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Chip - Posts: 575
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