Kill Medals
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Kill Medals
Will this work to create kill medals that are similar to the ones in jomart2000's latest halo beta?
viewtopic.php?t=771
viewtopic.php?t=771
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
It might help if you were more verbose or at least linked to said beta. I tried finding it and arrived in some psp modding forum but the language and crazy signatures gave me eye cancer.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Oh, sorry.
Here's a link to the beta:
http://www.sendspace.com/file/7gcur2
And, here's a link to a video of a similar build, which contains the kill medals:
http://www.youtube.com/watch?v=phreqvEJB4s
Here's a link to the beta:
http://www.sendspace.com/file/7gcur2
And, here's a link to a video of a similar build, which contains the kill medals:
http://www.youtube.com/watch?v=phreqvEJB4s
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
leileilol wrote:101mb RAR for badly converted huge 5mb+ MDL files of weapons?!!?!
Don't look at me, i didn't make it, i just want the kill medals.
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
You could probably get away with that by using bitflags similar to how you get items with the icons flashing in the inventory bar. You will wreck progdefs.h by doing that though unless you were doing it for Darkplaces by ways of csqc. With bitflags you won't be doing medal 'stacking' like Quake3 though.
That beta is useless to us btw. No source (as usual), and it's a psp binary.
That beta is useless to us btw. No source (as usual), and it's a psp binary.
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
leileilol wrote:You could probably get away with that by using bitflags similar to how you get items with the icons flashing in the inventory bar. You will wreck progdefs.h by doing that though unless you were doing it for Darkplaces by ways of csqc. With bitflags you won't be doing medal 'stacking' like Quake3 though.
That beta is useless to us btw. No source (as usual), and it's a psp binary.
So, this won't work then?
viewtopic.php?t=771
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
leileilol wrote:That'll work, that's a completely different idea than medals. It's only a brief textual award that isn't kept as a graphic.
Well, i want it to centerprint and play a sound.
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
leileilol wrote:That'll work, that's a completely different idea than medals. It's only a brief textual award that isn't kept as a graphic.
You could use Cvars to draw an image when you get a certain amount of kills, And then make a float that counts down to 0 when The medal shows up. And when 0 is hit, set the cvar value to 0.
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Mexicouger - Posts: 514
- Joined: Sat May 01, 2010 10:12 pm
Mexicouger wrote:leileilol wrote:That'll work, that's a completely different idea than medals. It's only a brief textual award that isn't kept as a graphic.
You could use Cvars to draw an image when you get a certain amount of kills, And then make a float that counts down to 0 when The medal shows up. And when 0 is hit, set the cvar value to 0.
Meh, that's not what i want though. I just want it to centerprint and play a sound clip..
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
DusterdooSmock wrote:Mexicouger wrote:leileilol wrote:That'll work, that's a completely different idea than medals. It's only a brief textual award that isn't kept as a graphic.
You could use Cvars to draw an image when you get a certain amount of kills, And then make a float that counts down to 0 when The medal shows up. And when 0 is hit, set the cvar value to 0.
Meh, that's not what i want though. I just want it to centerprint and play a sound clip..
that would be easy. JUst make it so when player 1 kills player 2 it adds 1 to float and like self.multikill_time = time + 4; in playerpostthink add something that checks if multikill_time is bigger than time if it is then it checks if you have more than 1 in that float. if you have it will call function that prints and plays voice. Sory for messy example, i hope you did get something
- Jukki
- Posts: 214
- Joined: Wed Apr 07, 2010 4:59 am
Jukki wrote:DusterdooSmock wrote:Mexicouger wrote:leileilol wrote:That'll work, that's a completely different idea than medals. It's only a brief textual award that isn't kept as a graphic.
You could use Cvars to draw an image when you get a certain amount of kills, And then make a float that counts down to 0 when The medal shows up. And when 0 is hit, set the cvar value to 0.
Meh, that's not what i want though. I just want it to centerprint and play a sound clip..
that would be easy. JUst make it so when player 1 kills player 2 it adds 1 to float and like self.multikill_time = time + 4; in playerpostthink add something that checks if multikill_time is bigger than time if it is then it checks if you have more than 1 in that float. if you have it will call function that prints and plays voice. Sory for messy example, i hope you did get something
Thanks, but i already figured it out...
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
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