HondoBondo / dmsp.qc?
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HondoBondo / dmsp.qc?
Hondo,
Can I get a copy of the dmsp.qc you have from the original DMSP by Aardappel.
I've looked through your super big archive and I get lost in the hordes of .zip files and can't seem to locate the dmsp.qc that you are referring to.
I think DMSP is an entertaining alternative to bots.
And if you don' t have the original, I'll take yours. I want to preserve this source code like I have done with a number of .qc mods: http://www.quake-1.com/quakec-gallery/
hondobondo wrote:go here:
http://www.moddb.com/members/hondobondo/downloads/classic-bondo-mod-collection and look at gfdmsp.exe
look at the code under misc, dmsp.qc. you'll need to track down all the variables and function calls in world.qc and defs.qc. this is from aardappel's dmsp mod. it will solve all your problems. the two functions in dmsp.qc will both select a spawn point and cycle to the next empty spawn point. i even figured out a way to spawn a mob instead of just one monster, but that's not in there
if you want i could probably email this one file. it's pretty small
Can I get a copy of the dmsp.qc you have from the original DMSP by Aardappel.
I've looked through your super big archive and I get lost in the hordes of .zip files and can't seem to locate the dmsp.qc that you are referring to.
I think DMSP is an entertaining alternative to bots.
And if you don' t have the original, I'll take yours. I want to preserve this source code like I have done with a number of .qc mods: http://www.quake-1.com/quakec-gallery/
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: HondoBondo / dmsp.qc?
Baker wrote:Hondo,hondobondo wrote:go here:
http://www.moddb.com/members/hondobondo/downloads/classic-bondo-mod-collection and look at gfdmsp.exe
look at the code under misc, dmsp.qc. you'll need to track down all the variables and function calls in world.qc and defs.qc. this is from aardappel's dmsp mod. it will solve all your problems. the two functions in dmsp.qc will both select a spawn point and cycle to the next empty spawn point. i even figured out a way to spawn a mob instead of just one monster, but that's not in there
if you want i could probably email this one file. it's pretty small
Can I get a copy of the dmsp.qc you have from the original DMSP by Aardappel.
I've looked through your super big archive and I get lost in the hordes of .zip files and can't seem to locate the dmsp.qc that you are referring to.
I think DMSP is an entertaining alternative to bots.
And if you don' t have the original, I'll take yours. I want to preserve this source code like I have done with a number of .qc mods: http://www.quake-1.com/quakec-gallery/
sure. if you've found gfdmsp.exe, extract it and look in
gfdmsp\src\misc
it should be in there
- hondobondo
- Posts: 207
- Joined: Tue Sep 26, 2006 2:48 am
Baker wrote:Thanks! Quite helpful!
(And it'll fulfill some of my curiosities.)
there's also a function in client.qc that is necessary. it checks how much space is surrounding any info_player_deathmatch, so as to determine what size of monster can be spawned there. it's in the spawn function
- hondobondo
- Posts: 207
- Joined: Tue Sep 26, 2006 2:48 am
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