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HondoBondo / dmsp.qc?

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HondoBondo / dmsp.qc?

Postby Baker » Wed Sep 22, 2010 4:52 pm

Hondo,

hondobondo wrote:go here:

http://www.moddb.com/members/hondobondo/downloads/classic-bondo-mod-collection and look at gfdmsp.exe

look at the code under misc, dmsp.qc. you'll need to track down all the variables and function calls in world.qc and defs.qc. this is from aardappel's dmsp mod. it will solve all your problems. the two functions in dmsp.qc will both select a spawn point and cycle to the next empty spawn point. i even figured out a way to spawn a mob instead of just one monster, but that's not in there

if you want i could probably email this one file. it's pretty small


Can I get a copy of the dmsp.qc you have from the original DMSP by Aardappel.

I've looked through your super big archive and I get lost in the hordes of .zip files and can't seem to locate the dmsp.qc that you are referring to.

I think DMSP is an entertaining alternative to bots.

And if you don' t have the original, I'll take yours. I want to preserve this source code like I have done with a number of .qc mods: http://www.quake-1.com/quakec-gallery/
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Re: HondoBondo / dmsp.qc?

Postby hondobondo » Fri Sep 24, 2010 3:19 am

Baker wrote:Hondo,

hondobondo wrote:go here:

http://www.moddb.com/members/hondobondo/downloads/classic-bondo-mod-collection and look at gfdmsp.exe

look at the code under misc, dmsp.qc. you'll need to track down all the variables and function calls in world.qc and defs.qc. this is from aardappel's dmsp mod. it will solve all your problems. the two functions in dmsp.qc will both select a spawn point and cycle to the next empty spawn point. i even figured out a way to spawn a mob instead of just one monster, but that's not in there

if you want i could probably email this one file. it's pretty small


Can I get a copy of the dmsp.qc you have from the original DMSP by Aardappel.

I've looked through your super big archive and I get lost in the hordes of .zip files and can't seem to locate the dmsp.qc that you are referring to.

I think DMSP is an entertaining alternative to bots.

And if you don' t have the original, I'll take yours. I want to preserve this source code like I have done with a number of .qc mods: http://www.quake-1.com/quakec-gallery/


sure. if you've found gfdmsp.exe, extract it and look in

gfdmsp\src\misc

it should be in there
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Postby hondobondo » Fri Sep 24, 2010 3:20 am

oh yeah, it's a decompiled (with permission) dmsp.qc from aardappel's mod
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Postby Baker » Fri Sep 24, 2010 6:27 pm

Thanks! Quite helpful!

(And it'll fulfill some of my curiosities.)
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Postby hondobondo » Sun Sep 26, 2010 4:07 am

Baker wrote:Thanks! Quite helpful!

(And it'll fulfill some of my curiosities.)


there's also a function in client.qc that is necessary. it checks how much space is surrounding any info_player_deathmatch, so as to determine what size of monster can be spawned there. it's in the spawn function
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