darkplaces colored lights
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darkplaces colored lights
ok maybe im blind, retarted, i dont know, but i cant find info on making colored lights for dark places. someone help!
thanks
thanks
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RooT - Posts: 40
- Joined: Wed Sep 07, 2005 1:28 am
(Please excuse me if I'm rambling here, I've been sick for the past week and I'm just starting to come out of it..)
Look in dpextensions.qc, specifically take a look at DP_ENT_GLOW and TENEBRAE_GFX_DLIGHTS. DP_ENT_GLOW should work well enough for basic colored dynamic lights. If you want to manually set the light radius and apply a light style or cubemap you'll need to use TENEBRAE_GFX_DLIGHTS.
Of course, if you're talking about setting light colors in maps you'll need a light utility that features colored lights; off the top of my head tyrlite and hmap2 (Actually a full map compiler package) support colored lighting. (I recommend hmap2, but I might just be a little biased.. :P). Once you have a light utility that supports colored lights, you can generally assign the RGB value of a light with the key '"_color" "R G B"'
Look in dpextensions.qc, specifically take a look at DP_ENT_GLOW and TENEBRAE_GFX_DLIGHTS. DP_ENT_GLOW should work well enough for basic colored dynamic lights. If you want to manually set the light radius and apply a light style or cubemap you'll need to use TENEBRAE_GFX_DLIGHTS.
Of course, if you're talking about setting light colors in maps you'll need a light utility that features colored lights; off the top of my head tyrlite and hmap2 (Actually a full map compiler package) support colored lighting. (I recommend hmap2, but I might just be a little biased.. :P). Once you have a light utility that supports colored lights, you can generally assign the RGB value of a light with the key '"_color" "R G B"'
aut viam inveniam aut faciam
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Supa - Posts: 164
- Joined: Tue Oct 26, 2004 8:10 am
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