GTA quake car help
Moderator: InsideQC Admins
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GTA quake car help
I while ago I sent an email to the creator of gta quake to ask permission to use his car qc in my game.
I would like to have the same cars in my game, just a little edited so that everything is in first person, but keeping the car itself the same.
anyone up for trying to help me rip the qc out of gta quake, and put it in my game?
My coder is good, but is a bit confused on the cars.
Another thing I would like to add, is that when you are in the car, you can honk a horn to make other rebel cars follow you. Thats just an exta thing I thought of
here is the gta quake files:
http://www.phlamethrower.co.uk/quake/gtaq.zip
Take a look if you want and see if its do-able
I would like to have the same cars in my game, just a little edited so that everything is in first person, but keeping the car itself the same.
anyone up for trying to help me rip the qc out of gta quake, and put it in my game?
My coder is good, but is a bit confused on the cars.
Another thing I would like to add, is that when you are in the car, you can honk a horn to make other rebel cars follow you. Thats just an exta thing I thought of
here is the gta quake files:
http://www.phlamethrower.co.uk/quake/gtaq.zip
Take a look if you want and see if its do-able
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Biodude - Posts: 186
- Joined: Wed Aug 27, 2008 7:17 pm
Biodude wrote:need some help here! should I somehow start fresh, or try to rip it from gtaq?
I could help you, because i've already done this before, but i won't help you, because you wouldn't give me the latest version of DQuake...
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
DusterdooSmock wrote:Biodude wrote:need some help here! should I somehow start fresh, or try to rip it from gtaq?
I could help you, because i've already done this before, but i won't help you, because you wouldn't give me the latest version of DQuake...
Don't act like your the expert. You wouldn't be able to help him with your current knowledge of QC. I helped you not too long ago for reload i think it was.
Biodude, it was like 3AM when you asked me to mess with it, i was tired and I said we can put this off til we get core gameplay first. I can do cars, probably a combo of GTA and my own.
- Ghost_Fang
- Posts: 336
- Joined: Thu Nov 12, 2009 4:37 am
Ghost_Fang wrote:DusterdooSmock wrote:Biodude wrote:need some help here! should I somehow start fresh, or try to rip it from gtaq?
I could help you, because i've already done this before, but i won't help you, because you wouldn't give me the latest version of DQuake...
Don't act like your the expert. You wouldn't be able to help him with your current knowledge of QC. I helped you not too long ago for reload i think it was.
Biodude, it was like 3AM when you asked me to mess with it, i was tired and I said we can put this off til we get core gameplay first. I can do cars, probably a combo of GTA and my own.
Yes, you did help me. But, that was because i didn't know how to do that. I had already coded vehicles for my mod before i came to you asking for help with reload, or whatever the hell it was.
- DusterdooSmock
- Posts: 170
- Joined: Thu Aug 19, 2010 9:58 pm
@Biodude, yea I can do it im sure. It was just too much effort at the time for me
@Dusterdoo [sarcasm] I appreciate your concern for this mod, and your sincere and well thought out offer of help [/sarcasm] but I'm gona have to decline your offer to helping us. I am very well capable of doing it myself as well as everything else that is to come.
@Dusterdoo [sarcasm] I appreciate your concern for this mod, and your sincere and well thought out offer of help [/sarcasm] but I'm gona have to decline your offer to helping us. I am very well capable of doing it myself as well as everything else that is to come.
- Ghost_Fang
- Posts: 336
- Joined: Thu Nov 12, 2009 4:37 am
What kind of vehicle behaviours are you looking for? What do you need the vehicles to do? Is this just a better looking Quake Rally or something?
Also, wtf is going on with the attitude around here. Stop it now. This is all about sharing knowledge and helping people out. Not hostility.
Also, wtf is going on with the attitude around here. Stop it now. This is all about sharing knowledge and helping people out. Not hostility.
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
Yea, lets end this madness.
Anyways, I wanted to have a car, like quake rally, but in first person, and makes it so you can open the door, and kinda slide in, in first person. This was done in GTA quake, but the car physics were really bad, and the get into the car thing was in third person.
Basicly, a car that you can get into from both sides(gta quake), indestructable, but you take some damage from being shot at(not much).
I had some additional ideas, like head lights, a horn to signal rebels to get into your car, maybe simple particles comming from the back(smoke) for an exaust.
Anyways, I wanted to have a car, like quake rally, but in first person, and makes it so you can open the door, and kinda slide in, in first person. This was done in GTA quake, but the car physics were really bad, and the get into the car thing was in third person.
Basicly, a car that you can get into from both sides(gta quake), indestructable, but you take some damage from being shot at(not much).
I had some additional ideas, like head lights, a horn to signal rebels to get into your car, maybe simple particles comming from the back(smoke) for an exaust.
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Biodude - Posts: 186
- Joined: Wed Aug 27, 2008 7:17 pm
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