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slo mo replays?

Discuss programming in the QuakeC language.

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Postby Chip » Thu Aug 26, 2010 8:58 pm

redrum wrote:
This might be 1/4 offtopic but what if slow motion would initiate at the moment of death? That's what I did in my ChipQuake. The moment your health reaches 0, camera turns to 3rd person view and slow motion is activated. Looks a bit Jedi Outcast-ish.

This sounds like a pretty good compromise. How many frames are there though after health hits zero? Can't be too many. I guess it depends on the animation?
Where can I get this ChipQuake?


There's no release yet, as I'm still working on it. Also the source is a mess right now, so, no way to release that either. Sometimes this autumn.
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