I need some help getting started.
Moderator: InsideQC Admins
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Nerdy3.14159265 wrote:I thought maybe someone had already dealt with and fixed the problem of using some clean qc with the Kurok engine.
Here's some clean quakec..
http://tremor.quakedev.com/qcide.html
- soxinthebox
- Posts: 6
- Joined: Mon Aug 24, 2009 12:22 am
The problem here is he's trying to use Clean QuakeC (For Quake) with Kurok (the mod). If he wants to use Kurok (the mod) as a base, he should bug MDave for a Clean QuakeC (For Kurok the mod).
Alternately, he could just:
1. Get a replacement model for progs/invulner.mdl. For the sake of example, perhaps this if he doesn't mind a certain blue pill: http://www.gamers.org/pub/games/idgames2/graphics/mdl/viagra.zip (Just put in your mod's progs folder and rename it invulner.mdl)
2. Get a modified and or edit the gfx.wad file with either fimg or adquedit to replace the pentagram powerup icon(s).
3. Modify the quakec and engine to remove references to pentagrams and 666.
4. Get a third party base theme map pack (or collection of individual maps) to play with until you learn to make your own maps. If memory serves, this one here should suffice for this, and probably lacks pentagrams if I remember right. (it's been a while since I played this one mind you) http://www.gamers.org/pub/games/idgames2/levels/compilations/rstart11.zip
If you still have a problem because of the monsters, I suggest you pretend that they are actually just mutant creatures (like the doom movie), not demonic hellspawn.
To be quite honest though, I see nothing terribly satanic about the stock quake monsters. Fiend you say? Pretend it's a Pigboar-Goat hybrid, Shambler? Mutant gorilla / yeti. Death Knight? Angry Viking, etc.
Or you could go check out some other mods and loot them for models with different skins.
Honestly though, if you want to learn to mod for the quake engine, this would be a good place for you to start learning how to actually mod for it. (replacing / adding content is after all what modding is about)
Alternately, he could just:
1. Get a replacement model for progs/invulner.mdl. For the sake of example, perhaps this if he doesn't mind a certain blue pill: http://www.gamers.org/pub/games/idgames2/graphics/mdl/viagra.zip (Just put in your mod's progs folder and rename it invulner.mdl)
2. Get a modified and or edit the gfx.wad file with either fimg or adquedit to replace the pentagram powerup icon(s).
3. Modify the quakec and engine to remove references to pentagrams and 666.
4. Get a third party base theme map pack (or collection of individual maps) to play with until you learn to make your own maps. If memory serves, this one here should suffice for this, and probably lacks pentagrams if I remember right. (it's been a while since I played this one mind you) http://www.gamers.org/pub/games/idgames2/levels/compilations/rstart11.zip
If you still have a problem because of the monsters, I suggest you pretend that they are actually just mutant creatures (like the doom movie), not demonic hellspawn.
To be quite honest though, I see nothing terribly satanic about the stock quake monsters. Fiend you say? Pretend it's a Pigboar-Goat hybrid, Shambler? Mutant gorilla / yeti. Death Knight? Angry Viking, etc.
Or you could go check out some other mods and loot them for models with different skins.
Honestly though, if you want to learn to mod for the quake engine, this would be a good place for you to start learning how to actually mod for it. (replacing / adding content is after all what modding is about)
Last edited by Dr. Shadowborg on Thu Aug 26, 2010 4:08 am, edited 2 times in total.
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
You'll also have to edit the engine to get rid of "666 armour" when you have the pent. Or always play with the sbar disabled. Or edit gfx.wad and change all 6's to 7's, though that might create some confusion. Or, maybe, you could get rid of the QC code adding the IT_INVULNERABILITY flag to player's items, but that will change some other things.
And you'll have to edit in QC the obituary messages, and change the one "Satan deflects so and so's telefrag" to something else, for example you might change the word "Satan" to "Will Smith".
Note: there is also a mild swear at the bottom of client.qc, in the same obituary function. It's only a comment, but still. "// hell if I know; he's just dead!!!" You might want to change that to heck.
And you'll have to edit in QC the obituary messages, and change the one "Satan deflects so and so's telefrag" to something else, for example you might change the word "Satan" to "Will Smith".
Note: there is also a mild swear at the bottom of client.qc, in the same obituary function. It's only a comment, but still. "// hell if I know; he's just dead!!!" You might want to change that to heck.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
I've never said that it was a shooting game I was making for all you know I'm making Hello Kitty 3D.
Actually, now I would play a mod if it was shooting a horde of HELLO KITTIES!!!
I dont think id software was making it a Satanic game.
In actuality, the pent is not a satanic symbol.

The Human Pentagram represents 5: 2 legs, 2 arms, and one head. We have 5 fingers and 5 toes. While we have 5 senses too: sight, touch, hearing, smell, and taste. Humans are known to go through 5 stages during life: birth, adolescence, coitus, parenthood, and death.
where as the Satanic pent:
is inverted to imply anti-man, same as the peace symbol is actually an upside-down broken cross.
- r00k
- Posts: 1110
- Joined: Sat Nov 13, 2004 10:39 pm
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