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I need some help getting started.

Postby Nerdy3.14159265 » Sun Aug 22, 2010 2:25 am

I would like to learn how to do engine coding and QuakeC but I'm having trouble picking a version of Quake. I don't want to use straight up Quake because I don't like the story elements of Quake and can't use the maps and enemies.

I need some help getting something that I can begin working with, without any of the Quake elements. A Half-Life conversion would work for me. BTW I need a psp version.

Sorry to sound all whiny but I've googled it and haven't been able to find anything that fits my predicament.
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Postby Karatorian » Sun Aug 22, 2010 3:21 am

What you're looking for is called a total conversion. I don't know of any of the sort you're looking for off hand, but there's sure to be some out there. Googling for "quake total conversion" or something similar might turn up results.

However, I'd suggest that you just suck it up and stick to standard Quake for the moment. Most of the QuakeC tutorials assume you're working with the stock id1 codebase or something derived from it. Even if you mange to find a good TC to base your project off of, the changes are likely to be so extensive that you'll have a hard time getting started.

Once you get the hang of things, you'll be able to do whatever you want, including replacing the standard Quake content with some that's more to your taste. This will also give you some direction while modding.

Perhaps check out some of the weapons tutorials and change the weapons to be more in line with the sort of setting you want.
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Postby Nerdy3.14159265 » Sun Aug 22, 2010 3:30 am

It's not something I can just suck up. I don't mean that I just dislike the art and want something different. I hate the satanic imagery and I can't use that for testing. I need to have something with replaced artwork and stuff.

I was attempting to use Kurok PSP, but I'm having difficulties using the clean qc with it (as expected). I have no idea how to set it up so that I won't get all the errors. A tutorial for fixing the errors or something would be helpful if it's unlikely I could use another total conversion.
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Postby Sajt » Sun Aug 22, 2010 3:59 am

If you forced yourself to soak up the "satanic" imagery for a long time, you could probably numb yourself to it. Ask yourself, "do I really want to make a Quake mod?" If the answer is yes, surround yourself with catholic iconography and stick it out. Otherwise, I can't really help you. Personally, I find Half-Life a more horrific soul-destroying experience than Quake.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby gnounc » Sun Aug 22, 2010 4:17 am

Why cant you use it for testing? Is this for a school or something?
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Postby Karatorian » Sun Aug 22, 2010 8:18 am

While the theme of quake is dark, there are only a few items that could be considered "satanic", those being the "pentacle of protection" and some textures. Of those, I'd say, only the pentacle is really objectionable, as the protagonist is openly using it's unholy powers, and thus, in a way endorsing it.

(In fact, the pentacle has bothered me on occasion, so I've considered replacing it myself. The idea was a white septagram that changed one's armor to 777.)

The rest is merely the environs and what-not of the evil forces the quake-guy is fighting in opposition of. However, I could see how you might object to some of the other stuff.

The various "demonic" elements actually draw mostly from H.P. Lovecraft's (and company) horror fiction, so I'd argue that those aspects are not satanic. Overall, I think the game could be purged of the most objectionable aspects fairly easily.

So, if you're up for it, here's a little quake mod project to get you started. Replace the pentacle of protection with an item that has equivalent functionality. This should actually be fairly easy. It's a trivial QuakeC mod and adding a single model to the game. Both are good exercises for a beginner.

Then go through the textures and replace any objectionable ones. There are several ways you could do this. One would be to edit the maps directly. This is possible thanks to the map source release, but would be a lot of tedious work, so I'd advise against it. Another would be to edit the textures embedded into the map files. This would work pretty well. The third way would be to get a texture replacement pack and edit that, which would probably be the easiest (but I don't know if the PSP engines support texture replacement or not). Alternately, you could use flat shading, if your engine supports it.

However, if your objections go even deeper than that, I don't know what to tell you. I'd hate to suggest that you look elsewhere (as the Quake community is so small these days), but if you really hate Quake that badly, why are you looking to mod it?
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Postby Feared » Sun Aug 22, 2010 2:22 pm

Quake: PG13

Sounds like a good mod to me.
Seriously, though, you guys are babys.
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Postby Nerdy3.14159265 » Sun Aug 22, 2010 9:33 pm

I was hoping to use Kurok but I've been having trouble trying to use Clean QuakeC. The reason I want to mod it is because it's the most available engine for 3d PSP Homebrew.

I've heard of a Half-Life conversion of quake, is there one that is for PSP and can use clean qc?
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Postby leileilol » Sun Aug 22, 2010 11:18 pm

2000 - a HL compatible port of Quake that was done by Ender. Mysteriously lost in a laptop injury. Laptop is irrecoverable in several (excuses?) ways.

2004 - a HLDM recreation by Carni... do you know how bad Quake MDL butchers the animation?! Don't think it was ever released.

2009 - avirox's HL entity implementation


If you want to modify Half-Life through Quake, you can't.
i should not be here
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Postby GiffE » Mon Aug 23, 2010 2:34 am

Nerdy3.14159265 wrote:It's not something I can just suck up. I don't mean that I just dislike the art and want something different. I hate the satanic imagery and I can't use that for testing. I need to have something with replaced artwork and stuff.

Do you have a tough time pooping in toilets that aren't white? I mean seriously, all the content will have to be replaced if you were to release it anyway. Big whoop if there's a few pentagrams, you have to replace the texture anyway. (You'd have to do the same with HL)
Nerdy3.14159265 wrote:I was attempting to use Kurok PSP, but I'm having difficulties using the clean qc with it (as expected). I have no idea how to set it up so that I won't get all the errors. A tutorial for fixing the errors or something would be helpful if it's unlikely I could use another total conversion.

Whats wrong with your qc? CleanQC doesn't compile? What qcc are you using? What do the error's say? What does the FIRST error say (usually compilers throw multiple errors for one). Have you ever thought to just use the 1.06 code base? A scrach code base?

Write a tutorial FOR you? Your gonna have a tough time biking that triathlon with training wheels on.
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Postby gnounc » Mon Aug 23, 2010 2:52 am

I don't get finding the pentagram objectionable...but finding blasting someone in the face with a shotgun perfectly ok.

It's fantasy, good clean wholesome fun with no bearing on reality.
That's why you can feel perfectly content when you axe a humanoid in the face, and that's why it shouldn't bother you to bask in some unholy relics.

The game doesn't even resemble reality.

But to each his own I suppose, it's not like you're trying to tell ME to stop playing quake and the like.
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Postby Spirit » Mon Aug 23, 2010 8:27 am

GiffE wrote:Write a tutorial FOR you? Your gonna have a tough time biking that triathlon with training wheels on.
So plz write it for copyn'paste so i can use it for mah PSP!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby r00k » Mon Aug 23, 2010 9:19 am

Nerdy3.14159265 wrote:I would like to learn how to do engine coding and QuakeC but I'm having trouble picking a version of Quake. I don't want to use straight up Quake because I don't like the story elements of Quake and can't use the maps and enemies.

I need some help getting something that I can begin working with, without any of the Quake elements. A Half-Life conversion would work for me. BTW I need a psp version.

Sorry to sound all whiny but I've googled it and haven't been able to find anything that fits my predicament.

Use QuakeII, the story is more scifi/horror and seems useless enough...

Though, I seriously think he's just going to the school of PSP coders and doesnt want to walk through the field of converting everything from a Quake theme to a HL2/Halo theme by himself so that he can just change fire rate values and damage values so he can show his classmates "looky what i done did all by merself" :S I'm not trying to pick on the newb but the majority of people here have coded Quake stuff before you were born, and when I hear PSP i cant help but think "PunkSomeonesProgram"

Just wait for Solitude to be released then you can funk with that...
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Postby Nerdy3.14159265 » Wed Aug 25, 2010 11:08 pm

I've never said that I wanted you guys to do it all for me. I was hoping for someone to suggest one with the art changed already. I have every right to take offense to the pentagrams in the game. Another thing, I've never said that it was a shooting game I was making for all you know I'm making Hello Kitty 3D.

I don't plan on making some stupid little change and trying to act like I've done some huge deal. I actually would like to learn engine and qc coding along with possibly making my own mod.

The errors I was getting was not from the compiler, they were from the qc not being able to find models. I didn't want to go through and put random models in their places because I don't know what everything is supposed to be. I think it would just end up in a crazy mess, I thought maybe someone had already dealt with and fixed the problem of using some clean qc with the Kurok engine.
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Postby Error » Thu Aug 26, 2010 1:11 am

Seriously guys, don't bash the religious (christ-minded) folk. I, myself, don't take any offense to anything... but people do. No one's helping because he doesn't like pentagrams... that's dumb. Quake modders are becoming extinct because of crap like this. Wish I personally could help but I have no clue about the PSP quake crap. I hope someone has some sort of advice for you though.

And don't say we aren't dwindling on the brink of extinction... if you do, you must not have been here when Quake was blossoming.
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