darkplaces 'unstuck' feature

Discuss programming in the QuakeC language.
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necros
Posts: 77
Joined: Thu Dec 16, 2004 10:32 pm

darkplaces 'unstuck' feature

Post by necros »

a mod i'm working on routinely spawns entities in the world and as this happens, the unstuck feature runs more and more often, severely impacting performance.
in these cases, the unstuck feature does not need to run as these entities are fine in fitzquake/quakespasm.

i don't really understand what makes the unstuck feature run on an entity or not... i can only guess maybe if it's solid_bbox?

unfortunately, there are many entities that have bboxes that must be placed in a 'stuck' position where some of the bbox volume is outside the level.

is there some way to stop the unstuck feature from running either in the qc or with some console variable?
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