Player death post effects
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Chip wrote:GiffE wrote:black and white can be done using the same way, except with the cvar r_saturation. Fade it from 1 to 0, 0 being fully saturated/blacknwhite.
I know that. Any idea for contrast? DP-only? Any idea for any screen effect like sepia, blue tint, green tint?
EDIT: It's actually r_glsl_saturation in DP.
Ah yes r_glsl_saturation* (went off memory) you can make a sepia, blue, or green tints pretty easily by adding to the glsl/default.glsl post processed effects.
If you need a copy of glsl/default.glsl I think the command to dump it is r_glsl_dumpshader but my memory is fuzzy.
- GiffE
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GiffE wrote:Chip wrote:GiffE wrote:black and white can be done using the same way, except with the cvar r_saturation. Fade it from 1 to 0, 0 being fully saturated/blacknwhite.
I know that. Any idea for contrast? DP-only? Any idea for any screen effect like sepia, blue tint, green tint?
EDIT: It's actually r_glsl_saturation in DP.
Ah yes r_glsl_saturation* (went off memory) you can make a sepia, blue, or green tints pretty easily by adding to the glsl/default.glsl post processed effects.
If you need a copy of glsl/default.glsl I think the command to dump it is r_glsl_dumpshader but my memory is fuzzy.
I already have that default.glsl file. I'll look at it when I can.
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Chip - Posts: 575
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17 posts
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