Kinda offtopic but serious CHONCHAR help
Moderator: InsideQC Admins
5 posts
• Page 1 of 1
Kinda offtopic but serious CHONCHAR help
I want to edit the Console characters in gfx.wad. But what format are the images in gfx.wad? I mean, If I put something in there, It won't load gfx.wad. How Am I supposed to edit stuff in gfx.wad? And Most of all, I wanna edit Console characters. Is there a special way of Doing that, Or do I just make a Image the same size as the regular console characters, and Put the letters and Numbers in? Please Help me with that Because I am a bit lost with gfx.wad editing.
Thanks
Thanks
-

Mexicouger - Posts: 514
- Joined: Sat May 01, 2010 10:12 pm
gfx.wad is a collection of files, not unlike a pak file.
the conchars lump in there is actually a 128*128 image with black as transparent and with no header. it uses the quake palette.
the other lumps are generally in lmp format with a width+height prefix, and 255 as transparent, where applicable.
You should probably just ignore what I just said and use FrikaC's tool.
http://www.inside3d.com/frikbot/fimg/fimg_v02.zip
Never personally used it myself.
The other option is adquedit which I have used and found awkward but functional. In which case its just a pcx import/export.
the conchars lump in there is actually a 128*128 image with black as transparent and with no header. it uses the quake palette.
the other lumps are generally in lmp format with a width+height prefix, and 255 as transparent, where applicable.
You should probably just ignore what I just said and use FrikaC's tool.
http://www.inside3d.com/frikbot/fimg/fimg_v02.zip
Never personally used it myself.
The other option is adquedit which I have used and found awkward but functional. In which case its just a pcx import/export.
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
Fimg Is a great tool. It makes Converting a charm. But I didn't know you could edit WADs with it. :0
I am gonna try to open up A wad with fimg. I used TexMex last time.
So I opened the GFX.wad successfully. And I can view the images. However, That still doesn't ansswer My question on Console Characters. Can I just make a 128x128 file, Add all the words and stuff, And then put it in the gfx.wad and Call it good? Will it even load? I guess my best bet is Trying, But I would like to hear from a person who has/attempted to make a CHONCHARS sheet.
I am gonna try to open up A wad with fimg. I used TexMex last time.
So I opened the GFX.wad successfully. And I can view the images. However, That still doesn't ansswer My question on Console Characters. Can I just make a 128x128 file, Add all the words and stuff, And then put it in the gfx.wad and Call it good? Will it even load? I guess my best bet is Trying, But I would like to hear from a person who has/attempted to make a CHONCHARS sheet.
-

Mexicouger - Posts: 514
- Joined: Sat May 01, 2010 10:12 pm
- load gfx.wad
- inside it, find the CONCHARS image lump, it's a 128x128 bitmap
- replace it with whatever image you want
- save
- inside it, find the CONCHARS image lump, it's a 128x128 bitmap
- replace it with whatever image you want
- save
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
-

frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Thanks. I think I see how it works. I thought It looked for each letter and word, But It grabs whatever is in that area. it is coded through engine, And If I put a c in the f's place, the f will be a c. I get it
-

Mexicouger - Posts: 514
- Joined: Sat May 01, 2010 10:12 pm
5 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest