CSQC dreams
Moderator: InsideQC Admins
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CSQC dreams
A player model system cross compatible with:
- new skeletal iqms made for extensive animations and such
- old player.mdls using Quake frame macros (no weapon tags)
- quake2 md2s using Quake2 frame macros (no weapon tags either)
- quake3 md3s (the anim.cfg, lower/upper/head kind)
- UT2 PSK/PSA
all as transparent as possible.
CSQC would handle the dirty work of getting the models to show, move and animate and read from 'frame states' (jumping, strafing, dying, dead, weaponchange, etc) given from the server, while the server all has to do 'uh this is dadadada.mdl and it has thisweapon now go animate it'
CSQC / Darkplaces makes the above possible. I just don't have the time to code it!
What are your dream features that are reasonably CSQC doable?
- new skeletal iqms made for extensive animations and such
- old player.mdls using Quake frame macros (no weapon tags)
- quake2 md2s using Quake2 frame macros (no weapon tags either)
- quake3 md3s (the anim.cfg, lower/upper/head kind)
- UT2 PSK/PSA
all as transparent as possible.
CSQC would handle the dirty work of getting the models to show, move and animate and read from 'frame states' (jumping, strafing, dying, dead, weaponchange, etc) given from the server, while the server all has to do 'uh this is dadadada.mdl and it has thisweapon now go animate it'
CSQC / Darkplaces makes the above possible. I just don't have the time to code it!
What are your dream features that are reasonably CSQC doable?
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
I add myself to that dream
I think that every modification is possible, it's just a budget matter.
I think there are lots of programmers outside that could handle this
I keep fingers crossed ^^
I think that every modification is possible, it's just a budget matter.
I think there are lots of programmers outside that could handle this
I keep fingers crossed ^^
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
My dream feature is that Fitzquake or Quakespasm supports CSQC, so the mapping world can partake in its glory. It's fact that most mappers won't switch to Darkplaces (don't look at me), hence any community project involving several mappers flat out can't really use CSQC until that happens.
That's probably what Lardarse means. Somewhat.
That's probably what Lardarse means. Somewhat.
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goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
My dream feature is a well documented CSQC SDK, complete with easy-to-understand examples covering every feature. And, as goldenboy said, while other engines like FitzQuake and DirectQ does not support it, it will be just a dream.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
11 posts
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