Forum

CSQC dreams

Discuss programming in the QuakeC language.

Moderator: InsideQC Admins

CSQC dreams

Postby leileilol » Fri May 07, 2010 12:32 am

A player model system cross compatible with:
- new skeletal iqms made for extensive animations and such
- old player.mdls using Quake frame macros (no weapon tags)
- quake2 md2s using Quake2 frame macros (no weapon tags either)
- quake3 md3s (the anim.cfg, lower/upper/head kind)
- UT2 PSK/PSA
all as transparent as possible.

CSQC would handle the dirty work of getting the models to show, move and animate and read from 'frame states' (jumping, strafing, dying, dead, weaponchange, etc) given from the server, while the server all has to do 'uh this is dadadada.mdl and it has thisweapon now go animate it'

CSQC / Darkplaces makes the above possible. I just don't have the time to code it! :(


What are your dream features that are reasonably CSQC doable?
i should not be here
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Postby Lardarse » Fri May 07, 2010 4:52 am

Stop dreaming. CSQC wiill never happen in your lifetime...
Roaming status: Testing and documentation
User avatar
Lardarse
 
Posts: 266
Joined: Sat Nov 05, 2005 1:58 pm
Location: Bristol, UK

Postby leileilol » Fri May 07, 2010 2:38 pm

you don't happen in your lifetime
i should not be here
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Postby Urre » Fri May 07, 2010 4:13 pm

Lardarse wrote:Stop dreaming. CSQC wiill never happen in your lifetime...


I don't get it.
I was once a Quake modder
User avatar
Urre
 
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon

Postby toneddu2000 » Sat May 08, 2010 6:43 pm

I add myself to that dream :)
I think that every modification is possible, it's just a budget matter.
I think there are lots of programmers outside that could handle this
I keep fingers crossed ^^
toneddu2000
 
Posts: 1352
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Postby goldenboy » Sun May 09, 2010 12:40 am

My dream feature is that Fitzquake or Quakespasm supports CSQC, so the mapping world can partake in its glory. It's fact that most mappers won't switch to Darkplaces (don't look at me), hence any community project involving several mappers flat out can't really use CSQC until that happens.

That's probably what Lardarse means. Somewhat.
User avatar
goldenboy
 
Posts: 924
Joined: Fri Sep 05, 2008 11:04 pm
Location: Kiel

Postby frag.machine » Sun May 09, 2010 12:52 am

My dream feature is a well documented CSQC SDK, complete with easy-to-understand examples covering every feature. And, as goldenboy said, while other engines like FitzQuake and DirectQ does not support it, it will be just a dream.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2090
Joined: Sat Nov 25, 2006 1:49 pm

Postby Swift » Sun May 09, 2010 4:37 am

goldenboy wrote:It's fact that most mappers won't switch to Darkplaces (don't look at me)

Why?
Swift
 
Posts: 60
Joined: Tue Jan 26, 2010 11:02 am

Postby leileilol » Sun May 09, 2010 5:13 am

because mappers are ostriches

My only point of concern is DP and DP only
i should not be here
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Postby Wazat » Sun May 09, 2010 5:24 am

In my dreams, things chase me and I die.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
Wazat
 
Posts: 771
Joined: Fri Oct 15, 2004 9:50 pm
Location: Middle 'o the desert, USA

Postby Swift » Sun May 09, 2010 2:43 pm

leileilol wrote:because mappers are ostriches

My only point of concern is DP and DP only

DP is where it's at.
Swift
 
Posts: 60
Joined: Tue Jan 26, 2010 11:02 am


Return to QuakeC Programming

Who is online

Users browsing this forum: No registered users and 1 guest